Continuous Game Session Between Real and Virtual Casino Environments

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Solution Overview

Problem

Existing technologies struggle to provide a seamless and continuous gaming experience between real-world gaming environments and shared virtual gaming environments, leading to disjointed interactions and limited immersion for players.

Innovation Solution

A system that includes a processor circuit and memory with machine-readable instructions to determine the state of a game session in either a real-world electronic game machine or a virtual gaming device, and then replicate this state in the other environment, allowing for a continuous game session across both platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If a player transitions from a real-world gaming environment to a virtual gaming environment, then immersion and continuity of game session are improved, but technical integration and system complexity worsen

Engineering Contradiction:
Improvegame session continuityVSAvoidsystem integration complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

A central server acts as an intermediary between the real-world gaming environment and the virtual gaming environment. The server receives game session state data from either environment, processes it, and replicates it to the other environment, enabling seamless transitions without direct complex integration between the two systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates a copy of the game session state data from one environment and replicates it in the other environment. When a player transitions from real-world to virtual gaming, the current game state (including game progress, credits, and session information) is copied and reconstructed in the virtual environment, maintaining continuity without requiring direct system integration.

Inventive Principle:
Principle #26Copying

2Reliability

If game session state is replicated between real-world and virtual environments, then player immersion is improved, but data synchronization complexity worsens

Engineering Contradiction:
Improvegame session consistencyVSAvoiddata synchronization complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements a feedback mechanism where the central server continuously monitors game session state from either environment and automatically updates the other environment to maintain consistency. When game state changes occur in one environment, the server detects the change and propagates it to the other environment, ensuring data synchronization without complex manual intervention.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If seamless transition between gaming environments is enabled, then player experience is improved, but technical infrastructure complexity worsens

Engineering Contradiction:
Improvetransition smoothnessVSAvoidinfrastructure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The central server is designed with multi-functionality to handle multiple tasks: receiving game session data from different environments, processing and validating the data, replicating it to appropriate environments, and managing player transitions. This universal approach consolidates multiple functions into a single system, reducing overall infrastructure complexity while enabling seamless transitions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250174077A1Providing a continuous game session between a real world gaming environment and a shared virtual gaming evironment
Publication Date: 2025.05.29 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250174077A1 patent drawing
  • US20250174077A1 patent drawing
  • US20250174077A1 patent drawing

AI summary

A system includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to determine a first game session state of a first game session of a wagering game at an electronic game machine (EGM) by a player in a casino environment. The instructions further cause the processor circuit to replicate the first game session state in a second game session of the wagering game at a virtual gaming device in a virtual casino environment. The instructions further cause the processor circuit to initiate the second game session in the virtual casino environment for the player such that the first game session and the second game session comprise a continuous game session.