Continuous-Time Agent Interaction Modeling with Gaussian Processes

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Solution Overview

Problem

Existing machine learning methods struggle to effectively model complex dynamical systems by disentangling independent kinematics and interactions of agents in continuous-time scenarios, lacking interpretability and efficiency in computational resources.

Innovation Solution

A Gaussian process-based model decomposes continuous-time interaction modeling into independent kinematics and interaction components using two distinct Gaussian processes, allowing for efficient learning and integration of domain knowledge through ordinary differential equations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a single unified model is used to model both kinematics and interactions of agents, then the model can capture complex dynamics, but the model complexity increases and interpretability decreases

Engineering Contradiction:
Improvemodeling accuracyVSAvoidmodel complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent divides the unified dynamics model into two separate Gaussian process models: one for kinematics (individual agent motion) and one for interactions (agent-agent influences). This segmentation allows each component to be modeled independently with its own regularization, improving interpretability while maintaining the ability to capture complex overall dynamics through composition.

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If all agent interactions are considered in the model, then the modeling precision is improved, but the computational load increases significantly

Engineering Contradiction:
Improvemodeling precisionVSAvoidcomputational efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent applies function-level regularization through Gaussian processes that inherently provide partial action by focusing computational effort on relevant interaction patterns. The GP framework allows the model to learn which interactions are important without explicitly computing all possible agent pairs, achieving a balance between precision and computational efficiency.

Inventive Principle:
Principle #16Partial or excessive action

3Ease of manufacture

If discrete-time models are used for agent dynamics, then the implementation is simpler, but the ability to represent continuous dynamics and integrate domain knowledge is reduced

Engineering Contradiction:
Improveimplementation simplicityVSAvoiddomain knowledge integration
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent replaces traditional discrete-time mechanical modeling approaches with a continuous-time Gaussian process framework. This substitution allows the model to naturally represent continuous dynamics and incorporate domain knowledge through functional regularization, while the computational implementation remains tractable through efficient GP inference methods.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20250217659A1A device and a computer-implemented method for continuous-time interaction modeling of agents
Publication Date: 2025.07.03 ROBERT BOSCH GMBH
  • US20250217659A1 patent drawing
  • US20250217659A1 patent drawing

AI summary

A device and computer-implemented method for continuous-time interaction modeling of agents. The method includes: providing latent states of first and second agents, respectively; providing a first Gaussian process distribution for a first function for modelling a kinematic behavior of an agent independently of other agents and a second Gaussian process distribution for a second function for modelling an interaction between agents; sampling the first function from the first Gaussian process distribution and the second function from the second Gaussian process distribution, the first function mapping a latent state of one agent to a contribution to a change of its latent state, the second function mapping the latent states of two agents to a contribution to a change of a latent state of one of the two agents; changing the latent state of the first agent.