Handheld Controller 3D Motion Mapping to Display Plane

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Solution Overview

Problem

Computer entertainment systems lack the ability to effectively detect and utilize the three-dimensional movements of a hand-held controller beyond traditional button and joystick inputs, limiting the range of user interactions and game control options.

Innovation Solution

Implementing a system that tracks three-dimensional movements of a hand-held controller using sensors and maps these movements onto a two-dimensional image plane, allowing for the display of images and commands based on the controller's position and orientation, utilizing LEDs and image analysis to capture and interpret the controller's movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional button and joystick inputs are used, then the system structure remains simple, but the range of user interactions and game control options is limited

Engineering Contradiction:
Improverange of user interactionsVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extends the controller interaction from traditional two-dimensional joystick movement to three-dimensional spatial tracking. The controller's position and orientation in 3D space are captured by the camera and mapped to the display plane, enabling users to interact with the game environment through spatial gestures, pointing, and directional control beyond conventional button presses and analog stick movements.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent replaces mechanical input mechanisms (buttons, joysticks) with optical tracking. Instead of physical contact with control elements, the system uses a camera to detect the controller's position, orientation, and movement in three-dimensional space, converting mechanical interaction into optical field-based detection for more versatile control options.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If three-dimensional movement tracking is implemented, then user interaction intuitiveness is improved, but the device complexity increases due to additional sensors and mapping requirements

Engineering Contradiction:
Improveuser interaction intuitivenessVSAvoidsensors and mapping requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a camera as an intermediary device that captures the controller's three-dimensional movements and translates them into actionable input data. The camera serves as a mediator between the physical controller and the digital game environment, processing spatial information and mapping it to the two-dimensional display plane without requiring complex sensors within the controller itself.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates a visual copy or representation of the controller's three-dimensional position and orientation on the two-dimensional display plane. By mapping the spatial coordinates and angular information onto the screen, the system preserves the intuitive spatial relationship between physical controller movement and on-screen cursor or character control, making the interaction transparent and natural.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If three-dimensional movements are mapped onto two-dimensional image plane, then the control options are enhanced, but the measurement and detection difficulty increases

Engineering Contradiction:
Improvecontrol optionsVSAvoidcontroller position and orientation
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent solves the detection challenge by capturing controller movements in three-dimensional space using a camera and then projecting this 3D data onto the two-dimensional display plane. This dimensional transformation simplifies the measurement process by utilizing the camera's natural image capture capability while still preserving spatial information through coordinate mapping and angular calculation algorithms.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS8310656B2Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen
Publication Date: 2012.11.13 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8310656B2 patent drawing
  • US8310656B2 patent drawing
  • US8310656B2 patent drawing

AI summary

A method for use in controlling a system includes tracking three-dimensional movements of a hand-held controller for the system, mapping the tracked three-dimensional movements of the handheld controller onto a two-dimensional image plane of a screen of a display for the system, and displaying one or more images on the two-dimensional image plane of the screen based on the mapping of the tracked three-dimensional movements of the handheld controller. Some embodiments may include one or more sensors configured to track three-dimensional movements of a hand-held controller for the system, and a processor configured to perform the above mentioned steps.