Controller Add-On with Customizable Button Mapping Presets

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current game controllers have buttons that are often out of reach for users when performing certain functions, necessitating a solution to add additional buttons within easy access.

Innovation Solution

A controller add-on device with customizable buttons and a display screen, mechanically connected to the housing, allowing for button mapping presets and easy switching between configurations, which can be attached to a game controller to provide additional buttons within reach of the user's fingers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If additional buttons are added to the game controller, then the accessibility of buttons is improved, but the device complexity increases

Engineering Contradiction:
Improvebutton accessibilityVSAvoidcontroller structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The controller is divided into a base unit and a separate add-on module. The add-on module contains additional buttons and can be attached to or detached from the base controller, allowing users to access more buttons without permanently increasing the complexity of the main controller structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Additional buttons are positioned in a new spatial dimension by attaching them to the side or back of the controller rather than adding them to the front face. This allows users to reach buttons that were previously out of reach without cluttering the main control surface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If customizable button mapping is implemented, then the adaptability is improved, but the device complexity increases

Engineering Contradiction:
Improvebutton mapping flexibilityVSAvoidsoftware configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Multiple button mapping configurations are pre-configured and stored in the controller's memory. Users can switch between these pre-configured mappings with a single button press or gesture, eliminating the need for users to manually configure complex mappings each time they want to change control schemes.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The controller stores multiple copies of button mapping configurations in memory. Each preset is a complete copy of the mapping relationships, allowing instant switching between different control configurations without requiring complex real-time remapping logic.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11103774B2Method for providing customized button mapping pre-sets
Publication Date: 2021.08.31 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11103774B2 patent drawing
  • US11103774B2 patent drawing
  • US11103774B2 patent drawing

AI summary

Buttons on the add-on may be mapped to controller buttons using customized button mapping pre-sets. A button mapping may indicate that a selected preset is to be hidden during a switching operation Upon receiving a switching operation input, the selected pre-set is skipped during the switching operation.