Controller Add-on with Customizable Presets for Button Accessibility

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Solution Overview

Problem

Current game controllers have buttons that are often out of reach for users when performing certain functions, necessitating a solution to add more accessible buttons.

Innovation Solution

A controller add-on device with customizable buttons and a display screen or communication elements, mechanically connected to the controller, allowing additional buttons to be within reach of the user's fingers while maintaining ergonomic design and not interfering with existing controls.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If additional buttons are added to the controller, then the number of accessible buttons increases, but the device complexity increases

Engineering Contradiction:
Improvebutton accessibilityVSAvoidcontroller structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The controller is divided into a base unit and a separate add-on module. The add-on module contains additional customizable buttons that can be attached to the base controller, providing more accessible buttons without permanently complicating the base controller structure. Users can attach or detach the module as needed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The add-on module serves multiple functions: it provides additional physical buttons, allows customizable button mappings through a companion application, and can be configured for different game types. The module itself contains a display screen and communication elements that enable versatile configuration options.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If more buttons are added to reach, then button accessibility improves, but the ergonomic design is compromised

Engineering Contradiction:
Improvebutton reachabilityVSAvoidcontroller ergonomics
Core Design Contradiction:
Ease of operationVSShape

Solution Approach 1:

Instead of adding buttons to the front face of the controller where ergonomic space is limited, the add-on module extends the functionality to a different spatial dimension - attaching to the back or side of the controller. This allows additional buttons to be positioned within finger reach without altering the front controller shape or requiring users to change their gripping posture.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If customizable buttons are added, then functional versatility increases, but the device complexity increases

Engineering Contradiction:
Improvebutton functionalityVSAvoidcontroller system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A companion application serves as an intermediary between the user and the controller hardware. This software layer handles the complex tasks of button mapping, preset management, and configuration, while the hardware add-on module remains relatively simple. The intermediary absorbs the complexity, allowing the hardware to stay streamlined.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The add-on module replicates familiar controller button interfaces and functionality. By copying standard button layouts and behaviors, the system maintains simplicity and intuitiveness while adding versatility. The module can replicate or supplement existing controller buttons rather than introducing entirely new interaction paradigms.

Inventive Principle:
Principle #26Copying

Data Source

PatentEP4003556B1Controller add-on device with customizable presets
Publication Date: 2024.09.11 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP4003556B1 patent drawingFigure 1~2
  • EP4003556B1 patent drawingFigure 3~4
  • EP4003556B1 patent drawingFigure 5~6

AI summary

A controller add-on includes a housing that mechanically couples to a game controller body. A conformable surface of the housing is configured to conform with a bottom of the body of the game controller. A plurality of buttons coupled to the housing are located opposite the conformable surface. A controller interface coupled to the housing is configured to communicatively couple to the plurality of buttons to the game controller. Buttons on the add-on may be mapped to controller buttons using customized button mapping pre-sets. A button mapping may indicate that a selected preset is to be hidden during a switching operation Upon receiving a switching operation input, the selected pre-set is skipped during the switching operation.