Wireless Controller Attitude Switching for Dual Display Game Systems

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Solution Overview

Problem

Conventional game systems require players to switch between controllers when operating on two display devices, making it difficult to perform game operations effectively and efficiently, as they need to switch between different game images displayed on a television and a portable device.

Innovation Solution

A game system with a game device and a controller device that communicates wirelessly, allowing the controller device to switch between different game images based on its attitude, enabling players to perform operations on multiple game images with a single controller device without switching controllers, and allowing dynamic switching between game images during gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game operations are performed on two display devices using separate controllers, then each display device can be operated independently, but the player must switch between controllers which makes operations troublesome and reduces efficiency

Engineering Contradiction:
Improveease of game operationVSAvoidtime for controller switching
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges the control functions for both display devices into a single controller device. The controller can selectively output operation signals to either the first game device or the second game device, eliminating the need for players to physically switch between separate controllers while maintaining independent operation capability for each display device.

Inventive Principle:
Principle #5Merging (Combining)

2Device complexity

If a single controller is used to control both game devices, then controller switching is eliminated, but the controller must be able to selectively output signals to different devices which increases control complexity

Engineering Contradiction:
Improvecontroller configurationVSAvoidease of game operation
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The controller device incorporates dynamic switching capability where the output destination of operation signals can be changed during operation. The controller can selectively output signals to the first or second game device based on current operational needs, providing flexibility without requiring complex reconfiguration. This dynamic adaptability allows the controller to serve multiple functions while maintaining ease of operation.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables players to easily perform game operations on multiple game images displayed on two devices, improving usability and playability by allowing seamless switching between game images and reducing the need for controller switching, thus enhancing the gaming experience.

Implementation Method 1

an inertia sensor for detecting an attitude of the controller device

Methodology Applied
Scientific EffectGravitation: Gravitation

Data Source

PatentUS8992317B2Game system, game device, storage medium storing a game program, and game process method
Publication Date: 2015.03.31 NINTENDO CO LTD
  • US8992317B2 patent drawing
  • US8992317B2 patent drawing
  • US8992317B2 patent drawing

AI summary

A game system includes a game device and a terminal device. The game device obtains operation data representing an operation on the terminal device. Moreover, the game device generates a first game image and second game images based on a game process based on the operation data. The first game image is output to, and displayed on, a television separate from the terminal device. The second game image is wirelessly transmitted to, and displayed on, the terminal device. The game device calculates an attitude of the terminal device based on data output from an inertia sensor of the terminal device, and switches between second game images in accordance with the attitude of the terminal device.