Controller Camera Emoji Generation from Facial Features

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Solution Overview

Problem

Current gameplay communications in online gaming fail to effectively utilize dynamic and evolving forms of inter-personal communication, relying on traditional audio and text-based methods that do not accommodate modern emoji-based expressions.

Innovation Solution

A method and system that utilize a controller with a camera to capture images of users, determine facial features, and generate emojis based on these features, which are then transmitted to other players, employing vector-space mapping and emoji tables to accurately represent emotions and expressions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional audio and text-based communication methods are used in gameplay, then communication functionality is provided, but the communication method is static and does not reflect modern inter-personal communication dynamics

Engineering Contradiction:
Improvecommunication method adaptabilityVSAvoidcommunication system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system captures images of users' facial expressions and creates emoji representations that copy and transmit these expressions to other players. This allows dynamic emotional communication without requiring complex real-time video streaming, as the essence of the facial expression is copied into a standardized emoji format.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transforms continuous facial feature data into discrete emoji categories by analyzing facial parameters (eye shape, mouth curvature, eyebrow position) and mapping them to predefined emoji types. This parameter transformation enables adaptive communication while maintaining system manageability through categorical classification.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If emoji-based communications are implemented to reflect modern inter-personal communication, then communication dynamism and user engagement are improved, but additional hardware (camera) and processing requirements are introduced

Engineering Contradiction:
Improvecommunication interaction easeVSAvoidcontroller hardware complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically captures facial images, detects expressions, and generates appropriate emojis without requiring manual user input. The camera and processing system serve themselves by autonomously completing the entire emoji generation workflow, reducing the operational burden on users while managing hardware complexity through automation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-defines emoji templates and expression categories before runtime, preparing the mapping framework in advance. This preliminary setup allows the system to quickly match detected facial features to predefined emojis during gameplay, reducing real-time processing requirements and making the added hardware complexity more manageable.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If facial feature analysis is performed in real-time to generate emojis, then dynamic emotional expression is achieved, but processing time and computational resources are consumed

Engineering Contradiction:
Improveemotional expression information lossVSAvoidemoji generation time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system focuses on detecting only the most salient facial features (eye shape, mouth curvature, eyebrow position) rather than analyzing complete facial geometry. This partial action approach captures sufficient emotional information while significantly reducing processing time and computational resources required for full facial analysis.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

Instead of transmitting raw facial images or continuous video streams, the system copies only the essential emotional characteristics into standardized emoji representations. This copying process preserves the core emotional information while dramatically reducing data processing requirements and generation time compared to transmitting full facial imagery.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11452941B2Emoji-based communications derived from facial features during game play
Publication Date: 2022.09.27 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11452941B2 patent drawing
  • US11452941B2 patent drawing
  • US11452941B2 patent drawing

AI summary

Techniques for emoji-based communications derived from facial features during game play provide a communication channel accessible by players associated with gameplay hosted by the online game platform and capture an image of a user using a controller that includes a camera. The techniques further determine facial features of the user based on the image, generate an emoji based on the facial features of the user, and transmit the emoji to the players associated with the online game platform over the communication channel.