Game Controller Grip Layout for Reliable Input and Vibration Feedback
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Solution Overview
Problem
Existing game controllers with vibrators in the grips lack a novel structure that enhances user experience and operational efficiency.
Innovation Solution
A game controller design featuring a main body with separate grips, buttons, substrates, and vibrators, along with a novel holder and connector configuration, including a cushion member and key rubber for enhanced input detection and vibration feedback.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a conventional controller structure with vibrators in the grips is used, then the basic vibration feedback function is provided, but the structure lacks novelty and user experience is not enhanced
Solution Approach 1:
The controller is divided into functionally independent grip units, each with its own substrate and vibrator. This segmentation allows for novel configuration where each grip can operate independently, enhancing user experience through differentiated vibration feedback while maintaining manageable structural complexity
Solution Approach 2:
The substrate is nested within the grip housing, with the vibrator positioned inside the grip structure. This nested arrangement creates a compact yet novel configuration that enhances user experience without significantly increasing external dimensions or perceived complexity
2Reliability
If buttons are placed on the grips without proper detection mechanisms, then the controller structure is simple, but input detection accuracy and reliability are poor
Solution Approach 1:
A key rubber component acts as an intermediary between the button and the detection circuit. This intermediary element transmits the button press force to the detection circuit while providing mechanical isolation, thereby improving input detection reliability without requiring complex direct coupling mechanisms
Solution Approach 2:
The mechanical button press is converted into an electrical signal through the detection circuit. This substitution of mechanical detection with electrical sensing improves reliability by providing precise, consistent input detection while managing complexity through standard electronic components
3Reliability
If the button detection mechanism is made robust to prevent accidental presses, then input reliability improves, but the number of components and structural complexity increase
Solution Approach 1:
The holder structure is pre-configured with specific geometric features that guide the button and detection circuit into proper alignment before operation. This preliminary structural arrangement prevents accidental presses by ensuring that only deliberate, properly directed pressure activates the detection mechanism, while avoiding the need for additional complex locking or sealing components
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The design provides a more intuitive and efficient user interface with reduced risk of accidental button presses and improved operational feedback, enhancing the gaming experience.
Implementation Method 1
The first substrate is in the first grip, fixed to the first holder, and has a first detection circuit configured to detect an input operation on the first button
Implementation Method 2
The first vibrator is in the first grip and fixed to the first holder
Implementation Method 3
The key rubber between the first holder and the first detection circuit is configured to biase the first button toward an outer side of the game controller and is configured to deform and contact the first detection circuit in response to the first button being pressed
Implementation Method 4
a cushion member may locate between the first substrate and the first vibrator
Data Source
AI summary
A first grip and a second grip protrude downward from a left side and a right side of a main body portion of an example of a game controller. A first button is at the first grip. A second button is at the second grip. A first holder is in the first grip. A first substrate is in the first grip, fixed to the first holder and having a first detection section that detects an input operation on the first button. A first vibrator is in the first grip and fixed to the first holder. A second holder is in the second grip. A second substrate is in the second grip, fixed to the second holder and having a second detection section that detects an input operation on the second button. A second vibrator is in the second grip and fixed to the second holder.


