Controller Input Modulation for Implicit Biofeedback Training

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Solution Overview

Problem

Current biofeedback systems are limited in their ability to effectively modify physiological activity during tasks, as they often require direct focus on physiological signals, are boring, and do not translate well to physically active scenarios or cooperative gameplay, and existing methods require extensive video game programming to implement.

Innovation Solution

A method and apparatus that modulate the input of an interactive device, such as a game controller, based on physiological signals from a player, allowing implicit reinforcement of desirable physiological changes through game play, enabling collaborative gameplay and integrating biofeedback into dynamic video games or simulations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional biofeedback systems use direct EEG displays to train attention, then physiological self-regulation can be achieved, but the training becomes boring and predictable causing frustration and loss of motivation

Engineering Contradiction:
Improvephysiological self-regulation effectivenessVSAvoiduser motivation and engagement
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent combines conventional EEG biofeedback training with video game gameplay by merging the physiological self-regulation task with game objectives. The EEG-based attention training is integrated into the game framework, allowing users to achieve both physiological self-regulation and game progression simultaneously, thereby maintaining motivation while achieving therapeutic goals

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a controller modulation system as an intermediary between the EEG signals and the game environment. Instead of directly displaying EEG data, the system modulates controller inputs based on physiological states, creating an indirect feedback loop that maintains game flow while providing physiological training without breaking immersion

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If biofeedback systems require focus on physiological signals for training, then self-regulation can be achieved, but it distracts from challenging professional tasks in job-related settings

Engineering Contradiction:
Improvephysiological self-regulation capabilityVSAvoidapplicability to task performance settings
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system uses controller modulation as an intermediary that translates physiological states into subtle gameplay adjustments without requiring direct attention to physiological signals. This allows physiological self-regulation to occur implicitly during natural gameplay or task performance, making the system adaptable to professional training settings where maintaining task focus is critical

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system enables self-service by allowing the physiological feedback to automatically modulate gameplay parameters without requiring the user to consciously monitor or adjust anything. The controller input is automatically adjusted based on detected physiological states, enabling continuous training during natural task performance

Inventive Principle:
Principle #25Self-service

3Reliability

If video games are modified to implement biofeedback training, then physiological training during gameplay is achieved, but extensive reprogramming or complete construction of new games is required

Engineering Contradiction:
Improvebiofeedback training integrationVSAvoidvideo game programming requirements
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a separate controller modulation layer that sits between the existing game software and the hardware controller. This intermediary system captures physiological signals and modulates controller inputs accordingly, allowing biofeedback training to be integrated into existing games without requiring access to or modification of the game's source code

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the biofeedback functionality from the game software itself, creating an independent module that handles physiological signal processing and controller modulation. This segmentation allows the biofeedback training capability to be applied to multiple different games without modifying each game individually

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8858325B2Team electronic gameplay combining different means of control
Publication Date: 2014.10.14 UNITED STATES OF AMERICA AS REPRESENTED BY THE ADMINISTRATOR NAT AERONAUTICS & SPACE ADMINISTRATION

AI summary

Disclosed are methods and apparatuses provided for modifying the effect of an operator controlled input device on an interactive device to encourage the self-regulation of at least one physiological activity by a person different than the operator. The interactive device comprises a display area which depicts images and apparatus for receiving at least one input from the operator controlled input device to thus permit the operator to control and interact with at least some of the depicted images. One effect modification comprises measurement of the physiological activity of a person different from the operator, while modifying the ability of the operator to control and interact with at least some of the depicted images by modifying the input from the operator controlled input device in response to changes in the measured physiological signal.