Game Controller with Built-in Screen for Loadout Customization

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Solution Overview

Problem

Conventional game controllers lack flexibility and customization options, limiting the user's ability to adapt settings and secondary actions during gameplay, and do not provide an intuitive interface for managing loadouts and performance metrics.

Innovation Solution

A game controller system with a built-in screen and processor that allows wireless communication with external devices, enabling customizable loadouts, settings, and performance metrics to be displayed and adjusted in real-time through a graphical user interface, using a companion app that can run on various platforms, including smartphones and tablets, allowing users to personalize their gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional game controllers are used, then the device structure remains simple, but the adaptability and customization options are limited

Engineering Contradiction:
Improvecustomization optionsVSAvoidcontroller structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent embeds a display screen and processor within the game controller housing, creating a nested structure where the display unit is integrated into the controller body. This allows the controller to function both as a traditional input device and as a display terminal, enabling loadout customization without requiring separate external devices.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The game controller is designed to perform multiple functions: traditional gaming input, displaying loadout screens, showing performance metrics, and receiving customization inputs. The display screen serves both as information output and as a control interface, allowing the same device to handle both gameplay and customization tasks.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a built-in display and processor are added to the controller, then adaptability improves, but the device complexity increases

Engineering Contradiction:
Improveloadout customizationVSAvoidcontroller system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The processor acts as an intermediary between the display screen, the wireless communication module, and the game console. It manages data flow and processing tasks, coordinating between the external device communications and the internal display output, thereby organizing the system complexity through a central control unit.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If wireless communication capability is added, then ease of operation improves, but use of energy increases

Engineering Contradiction:
Improvesettings adjustmentVSAvoidcontroller power consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The wireless communication and display updates operate periodically rather than continuously. The system can update loadout displays and communicate with external devices at scheduled intervals or triggered by user interactions, reducing continuous power consumption while maintaining operational responsiveness.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20230077732A1Video game controller with selectable loadouts
Publication Date: 2023.03.16 VOYETRA TURTLE BEACH INC
  • US20230077732A1 patent drawing
  • US20230077732A1 patent drawing
  • US20230077732A1 patent drawing

AI summary

This disclosure describes a system that allows a user to generate and select loadouts from a game controller. These loadouts may be displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to generate and display the loadouts.