Controller Device with Multiple Direction Inputs for Simultaneous Camera Control

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Solution Overview

Problem

Conventional game systems are limited in their ability to provide comfortable and simultaneous input commands for multiple directions due to the reliance on only two direction input mechanisms, which restricts player controllability and requires switching operations to manage multiple directions.

Innovation Solution

A game system with a first controller device featuring multiple direction input sections, a sensor section, and a display section, allowing for the calculation and control of the attitude of the controller to simultaneously control the position and attitude of a virtual camera, enabling intuitive and easy input commands for multiple directions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If only two direction input mechanisms are used to control moving direction and viewpoint, then the device complexity is reduced, but the ease of operation deteriorates because simultaneous input commands for multiple directions cannot be given

Engineering Contradiction:
Improveease of giving input commands for multiple directionsVSAvoidnumber of direction input mechanisms
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The controller device integrates multiple direction input sections (first and second direction input sections) into a single device, allowing it to perform multiple directional control functions simultaneously. This enables the player to input commands for both movement direction and viewpoint change at the same time without requiring separate control devices for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a third dimension of control by adding the second direction input section that operates independently from the first. This allows control in multiple directional dimensions simultaneously (e.g., horizontal movement with vertical viewpoint adjustment), transforming the control system from two-dimensional to three-dimensional input capability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If a single input command is assigned to two different directions with switching operation, then the adaptability for controlling multiple directions is improved, but the ease of operation deteriorates because simultaneous input commands cannot be given

Engineering Contradiction:
Improveability to control multiple directionsVSAvoidease of simultaneous input operations
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The directional control function is segmented into independent direction input sections. Instead of one input mechanism handling multiple directions through switching, the patent divides the control into separate sections (first direction input section for movement direction, second direction input section for viewpoint change), allowing simultaneous operation without switching.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control system transitions from a static switching mechanism to a dynamic simultaneous control system. Multiple direction input sections operate independently and concurrently, allowing the player to dynamically adjust both movement direction and viewpoint at the same time without being constrained by sequential switching operations.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player controllability by allowing simultaneous movement and rotation of the virtual camera, improving the ease of navigating and interacting with game objects in a three-dimensional space.

Implementation Method 1

a sensor section 37 for obtaining a physical quantity used for calculating an attitude of the controller 5

Methodology Applied
Scientific EffectAcceleration detection: Accelerometer

Data Source

PatentUS10300383B2Game system, game device, storage medium storing game program, and game process method
Publication Date: 2019.05.28 NINTENDO CO LTD
  • US10300383B2 patent drawing
  • US10300383B2 patent drawing
  • US10300383B2 patent drawing

AI summary

An example game system includes a controller device, and a game process section for performing a game process based on an operation on the controller device. The controller device includes a plurality of direction input sections, a sensor section for obtaining a physical quantity used for calculating an attitude of the controller device, and a display section for displaying a game image. The game process section first calculates the attitude of the controller device based on the physical quantity obtained by the sensor section. Then, the game process section controls an attitude of a virtual camera in a virtual space based on the attitude of the controller device, and controls a position of the virtual camera based on an input on the direction input section. A game image to be displayed on the display section is generated based on the position and the attitude of the virtual camera.