Controller Profile Switching With Combined Button Input Feedback

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Solution Overview

Problem

The increasing number of pieces of setting information stored in controllers necessitates a mechanism for easy switching and convenient feedback for users to select desired settings.

Innovation Solution

A manipulation device with a first and second button, a storage unit, and a change unit that switches setting information in response to combined button inputs, along with visual and tactile feedback for profile information switching.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple pieces of setting information are stored in the controller, then the adaptability and versatility of the manipulation device is improved, but the ease of operation deteriorates due to difficulty in switching between settings

Engineering Contradiction:
Improvesetting information storage capacityVSAvoidswitching operation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the setting information into multiple distinct profiles (first profile, second profile, third profile, etc.), each containing different manipulation settings. This segmentation allows users to switch between pre-defined groups of settings rather than managing individual settings, thereby improving ease of operation while maintaining high adaptability through multiple profiles

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements preliminary action by pre-configuring multiple profiles with different setting combinations before use. Users can switch between these pre-prepared profiles using simple button operations, eliminating the need to manually adjust multiple individual settings when switching between different manipulation scenarios

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple pieces of setting information are stored in the controller, then the adaptability is improved, but the device complexity increases

Engineering Contradiction:
Improvesetting information storage capacityVSAvoidswitching mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies universality by designing a single, unified switching mechanism that handles multiple profiles and their associated settings. The switching unit responds to a single type of input operation (pressing a predetermined button) to switch between any number of profiles, making the system multi-functional without increasing operational complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses copying by creating multiple profile copies with different setting combinations. Each profile is essentially a copy of the basic setting structure but with different parameter values. This allows the system to provide diverse settings through data copying rather than complex mechanical or structural variations

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20260027454A1Manipulation device, information processing system, and computer program
Publication Date: 2026.01.29 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20260027454A1 patent drawing
  • US20260027454A1 patent drawing
  • US20260027454A1 patent drawing

AI summary

A controller is a manipulation device to which a user inputs a manipulation of an application (e.g., game) executed by an information processing device. The controller includes manipulation buttons, function buttons, a storage unit, and a processor. The storage unit of the controller stores setting information associated with a manipulation of the controller. The processor of the controller switches setting information to be applied to the manipulation of the controller, in response to input of a manipulation of the manipulation button together with a manipulation of the function button.