Game Controller Ring Mechanism for Adjustable Joystick Travel

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Solution Overview

Problem

Current game controllers lack versatility in joystick sensitivity adjustment, limiting player experience and customization options.

Innovation Solution

A game controller design that includes a receiving portion for interchangeable rings, allowing different ranges of motion for the controller input, and a mechanical switch for receiving input from these rings, enabling adjustable sensitivity through firmware changes based on ring size and configuration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed joystick design is used, then the device complexity is low, but the adaptability is poor

Engineering Contradiction:
Improvesensitivity adjustmentVSAvoidcontroller structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The joystick is divided into modular components: a base unit and interchangeable ring attachments. Each ring can be independently selected and attached to the receiving portion, allowing the controller to be segmented into functional modules that can be reconfigured based on sensitivity requirements.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The receiving portion is designed with universal compatibility to accept multiple types of rings (first ring, second ring, etc.). This multi-functional interface allows a single base unit to support various sensitivity configurations through different ring attachments, eliminating the need for multiple specialized controllers.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If interchangeable rings are added for sensitivity adjustment, then the adaptability improves, but the device complexity increases

Engineering Contradiction:
Improverange of motion adjustmentVSAvoidnumber of components
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The controller transitions from a static, fixed configuration to a dynamic, reconfigurable system. Users can change rings on-the-fly to adjust the range of motion and sensitivity characteristics, making the controller adaptable to different gameplay scenarios without permanent modifications.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different rings change the physical parameters of the joystick system, specifically the range of motion and mechanical leverage. By swapping rings, users directly alter these parameters to achieve desired sensitivity levels without changing the underlying controller architecture.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10912993B2Game controllers and methods for controlling a game controller
Publication Date: 2021.02.09 RAZER ASIA PACIFIC
  • US10912993B2 patent drawing
  • US10912993B2 patent drawing
  • US10912993B2 patent drawing

AI summary

According to various embodiments, a game controller may be provided. The game controller may include: a controller input; a receiving portion configured to alternatively receive a first ring or a second ring, wherein the first ring allows a first range of motion of the controller input, and wherein the second ring allows a second range of motion of the controller input; a mechanical switch configured to receive mechanical input from at least one of the first ring or the second ring.