Game Controller Scroll Wheel for 2D Input

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Solution Overview

Problem

Current video game controllers lack enhanced input mechanisms that can provide two-dimensional control inputs efficiently, limiting user interaction and gaming experience.

Innovation Solution

Incorporation of a rotatable input mechanism, such as a scroll wheel, mounted in the grip area of the controller, allowing users to provide control inputs by rotating it with their thumb or finger, which is connected to internal electrical components to translate movement into control signals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional button and joystick controls are used, then the controller structure remains simple, but the input capability is limited and user interaction is restricted

Engineering Contradiction:
Improveinput capabilityVSAvoidcontroller structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The scroll wheel mechanism serves multiple functions: it detects rotational input in both clockwise and counter-clockwise directions, provides tactile feedback through detents, and can be operated while maintaining grip on the controller. This single component replaces what would traditionally require multiple separate controls, enhancing input versatility without proportionally increasing structural complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The scroll wheel is positioned within the grip area of the controller, nested among other control elements. The mechanism integrates the wheel, detent structure, and electrical contacts in a compact arrangement that fits within the existing controller form factor, allowing enhanced functionality without significantly increasing overall device size or complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Ease of operation

If users want to provide varied control inputs, then they must release their grip on the controller, but this reduces operational efficiency and reaction time

Engineering Contradiction:
Improvecontrol input efficiencyVSAvoidreaction time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The scroll wheel is pre-positioned within easy reach of the user's thumb while maintaining a secure grip on the controller. This preliminary positioning allows users to access additional control inputs without breaking their grip or repositioning their hand, enabling continuous operation and faster reaction times during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The scroll wheel adds a rotational dimension to the control interface, allowing users to provide varied inputs (rotational direction, rotational speed, combination with button presses) while maintaining the same hand position and grip. This dimensional addition expands control capabilities without requiring users to release or reposition their grip.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11617945B2Game controller with scroll wheel
Publication Date: 2023.04.04 QTECH INNOVATIONS LLC
  • US11617945B2 patent drawing
  • US11617945B2 patent drawing
  • US11617945B2 patent drawing

AI summary

A video game controller is provided with at least one rotatable input mechanism such as a “scroll wheel”. The rotatable input mechanism is disposed within the body of the controller but protrudes partially through an aperture to allow a user to rotate the mechanism using a finger or thumb. The rotatable input mechanism may be positioned so that the user may rotate the mechanism while gripping the controller body with the same hand. The input from the rotatable input mechanism may be used to control various software functions, such as video game functions. In some versions the controller comprises a Gamepad style controller with a scroll wheel disposed at the thumb area of one or both of the hand grips.