Direct Controller-Server Communication via Session Pairing
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Solution Overview
Problem
Current systems require a game console to facilitate communication between a video game controller and a server system, leading to increased latency and complexity in game play due to additional hops in data transmission.
Innovation Solution
Direct communication is established between a video game controller and a server system via a computing device, eliminating the need for a game console by using identifiers to pair the controller with a session, thereby reducing the number of hops and improving latency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a game console is used to facilitate communication between the controller and server system, then the system provides a standardized gaming interface and platform, but the latency increases and communication speed decreases due to additional hops in data transmission
Solution Approach 1:
The patent extracts and removes the game console from the communication path between the controller and server system. The controller establishes direct communication with the server system through network protocols, eliminating the intermediate game console hop that causes latency. This extraction maintains communication stability while significantly reducing transmission time.
2Ease of operation
If a game console is used as an intermediary device, then the system architecture is simplified with standardized interfaces, but the device complexity increases due to the additional component in the communication chain
Solution Approach 1:
The patent makes the controller universal by enabling it to communicate directly with both the server system and display devices without requiring a game console. The controller is equipped with network communication capabilities that allow it to function independently, reducing system architecture complexity while maintaining ease of operation through standardized interfaces.
3Loss of time
If direct communication is established between the controller and server system, then latency is reduced and communication speed improves, but the ease of operation decreases due to the need for direct network configuration
Solution Approach 1:
The patent implements self-service mechanisms where the controller automatically configures its network connection to the server system. The controller uses its identifier for automatic authentication and pairing, eliminating the need for manual network configuration by the user. This self-service approach reduces latency while maintaining ease of operation.
4Productivity
If the controller communicates directly with the server system, then the number of communication hops is reduced improving efficiency, but the adaptability decreases due to removed intermediary processing
Solution Approach 1:
The patent changes the communication parameters by enabling the controller to use multiple communication protocols and modes. The controller can adapt its communication parameters to work directly with different server systems and display devices, maintaining productivity while improving adaptability through parameter flexibility rather than intermediary processing.
Data Source
AI summary
Systems and methods for establishing direct communication between a server system and a video game controller are described. The systems and methods include the video game controller and a computing device. An application is executed by the server system when a session is established by the computing device with the server system. Once the application is executed, the video game controller is used to send an identifier to the server system. The server system verifies the identifier to pair the session with the video game controller. When the video game controller is paired with the session, the video game controller can be used to change a state of a virtual scene that is displayed on the computing device or on a display screen.


