Video Game Controller Support with Adjustable Mounting
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Solution Overview
Problem
Existing game controllers that simulate vehicle driving or flying activities face difficulties in maintaining the hand-operated and foot-operated units in a stable position, as they tend to slip or move during use, making it hard for players to realistically perform the necessary actions.
Innovation Solution
A support system with adjustable mounting means for both hand-operated and foot-operated devices, allowing for angular, height, and linear adjustments to secure the units in place, mimicking the positions of real vehicle controls, and incorporating a cable management system to prevent damage and entanglement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the hand-operated and foot-operated units are placed on separate surfaces (desk/table and floor), then the player can operate the controller, but the units tend to slip and move during use
Solution Approach 1:
The patent combines the hand-operated device and foot-operated device into a single integrated support structure with a common base. This merging of previously separate placement locations (desk and floor) into one unified stable platform eliminates the slippage issues that occurred when units were placed on separate surfaces, while maintaining full operability of both controls.
Solution Approach 2:
The support structure incorporates adjustable mounting means that provide multi-dimensional positioning capabilities including angular adjustment, height adjustment, and linear adjustment. This adds dimensional flexibility to the system, allowing the controller units to be positioned in optimal locations while maintaining stability through the integrated base structure.
2Device complexity
If the mounting means are made fixed and simple, then the device complexity is reduced, but the ability to adjust to different player requirements is limited
Solution Approach 1:
The mounting means are designed with dynamic adjustment capabilities allowing angular adjustment, height adjustment, and linear adjustment to accommodate different player sizes and preferences. Despite these adjustment features, the overall structure remains relatively simple through the use of integrated mechanisms that combine multiple adjustment functions within a unified mounting system rather than requiring separate complex mechanisms for each adjustment type.
Data Source
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AI summary
A support means for a controller for controlling a game which simulates a human activity involving hand and foot movements, for example the driving of a vehicle, the controller comprising a hand-operated device and a foot-operated device operable by a player of the game to cause the game to simulate such movements. The support means comprises a base (1) adapted to be supported on the floor or ground and having a platform (2) for mounting the hand-operated device (C1) of the controller which is pivotally mounted on a first member (15) which is mounted for rectilinear sliding movement on a second member (18) pivotally mounted on the base to facilitate angular, height and rectilinear adjustment of the device, and a platform (3) for mounting the foot-operated device which is mounted on a member (5) which is mounted for rectilinear sliding movement on the base to facilitate angular and rectilinear adjustment of the device.