Game Controller Switch Mapping for Custom Button Layouts

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Solution Overview

Problem

Existing game controllers have fixed switch positions that do not adapt to individual player preferences, leading to suboptimal response times and user experience.

Innovation Solution

A method for adjusting game controller switches by establishing a one-to-one mapping between logical and physical switches, allowing users to swap functions through a logical switch interface, accompanied by indicator lights for guidance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the positions of game switches are fixed, then the controller structure is simple, but the controller cannot adapt to different player preferences and response time is long

Engineering Contradiction:
Improveadaptability to player preferencesVSAvoidswitch adjustment mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic switch configuration by allowing players to freely assign functions to different physical switch positions. The mapping relationship between logical switches and physical switches can be dynamically adjusted according to player preferences, transforming the static controller into an adaptive device that responds to individual usage patterns.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent creates a universal switch system where any physical switch can perform any logical function through configurable mapping. This multi-functionality allows the same physical switch to serve different purposes based on player configuration, enabling the controller to adapt to various playing styles and preferences without requiring multiple specialized controllers.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of time

If the switch positions are fixed, then the manufacturing process is simple, but the response time between joystick input and character response is too long

Engineering Contradiction:
Improveresponse time delayVSAvoidoperating experience
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The patent enables players to pre-configure switch mappings before gameplay based on their preferred hand positions and playing style. This preliminary customization allows players to optimize their controller layout in advance, eliminating the need to reach for distant switches during fast-paced gameplay and reducing response time delays.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent allows different regions of the controller to be optimized for specific functions based on player preference. Players can assign frequently used functions to switches within easy reach while less critical functions can be placed in less accessible positions, creating a locally optimized control layout that improves response time for critical actions.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If logical switch mapping is implemented, then switch functions can be customized, but the system complexity increases

Engineering Contradiction:
Improveswitch function customizationVSAvoidmapping system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses logical switches as virtual representations of physical switches, creating a software layer that mirrors the physical control layout. This copying approach allows flexible function assignment without adding physical complexity, as the mapping relationships are stored and managed in software rather than requiring complex hardware reconfiguration mechanisms.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20260007956A1Method for adjusting switch of game controller, game controller, and computer-readable storage medium
Publication Date: 2026.01.08 QANBA USA LLC
  • US20260007956A1 patent drawing
  • US20260007956A1 patent drawing

AI summary

The present disclosure discloses a method for adjusting switches of a game controller, a game controller, and a computer-readable storage medium that stores instructions for performing the same. The method includes: establishing a mapping between a plurality of logical switches and a plurality of physical switches; triggering a first logical switch by using a setting switch to select the first logical switch, triggering a first physical switch mapped with the first logical switch in response to the triggering of the first logical switch; triggering a second physical switch by pressing the second physical switch; exchanging a first function of the first physical switch with a second function of the second physical switch