Game Controller Template Recording for Minecraft Building Automation

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Solution Overview

Problem

The existing methods for importing schematic files into Minecraft game worlds require above-average user knowledge and are version-specific, making them tedious and prone to errors, and the Clone command in Minecraft also necessitates extensive technical understanding, limiting accessibility and ease of use.

Innovation Solution

A hand-held game controller with additional dedicated input actuators and an integrated short-range wireless radio allows users to record and store game controller input actions as a display spatial data template, enabling efficient reproduction of building structures without requiring program modifications or coordinate system knowledge, and can be used on both PC and console platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If third-party programs or Clone command are used to import schematic files, then building structures can be automated, but user knowledge requirements and installation complexity increase significantly

Engineering Contradiction:
Improvebuilding structure efficiencyVSAvoidinstallation and operation complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system allows players to record and share their own building actions as templates, enabling them to create and distribute custom templates without requiring external tools or modifications. The self-service nature eliminates installation complexity while maintaining productivity benefits.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

A server acts as an intermediary to store and distribute building templates. Instead of requiring clients to install complex third-party programs, the server mediates template sharing by storing templates in a database and providing them to clients through standard game mechanisms.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If version-specific schematic files are used, then precise reproduction of building structures is achieved, but compatibility across different game versions is lost

Engineering Contradiction:
Improvebuilding structure accuracyVSAvoidversion compatibility
Core Design Contradiction:
Manufacturing precisionVSAdaptability or versatility

Solution Approach 1:

The template format is designed to be dynamic and adaptable to different game versions. Instead of using rigid version-specific formats, the system employs a flexible template structure that can accommodate variations across Minecraft versions, allowing templates to work across multiple versions while maintaining building accuracy.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The template system is designed with universal compatibility across different Minecraft versions and platforms. Templates created in one version can be used in other versions, and the system supports multiple game modes (Creative, Survival, Adventure) with a single template format, eliminating version-specific limitations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of time

If manual controller actions are automated through recording, then repetitive actions are reduced, but the system complexity and learning curve increase

Engineering Contradiction:
Improvetime for repetitive actionsVSAvoidsystem usability
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The recording system is integrated directly into the game controller, allowing players to record and use templates through simple in-game actions without requiring external software or complex setup. This self-service approach reduces the learning curve while maintaining time-saving benefits.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The template recording and playback functionality is merged with the existing game controller interface. Instead of requiring separate external programs, the system combines template management with standard game controls, making the system easier to operate while still automating repetitive building actions.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10926171B2Method of automating application program operation in a visual display ecosystem
Publication Date: 2021.02.23 IPPASA LLC
  • US10926171B2 patent drawing
  • US10926171B2 patent drawing

AI summary

A method of automating application program operation in a visual display ecosystem is implemented with use of a smart device communicating with the visual display ecosystem through a short-range wireless bidirectional communication link. The method entails user creation of a display spatial data template in the visual display ecosystem and storage of the display spatial data template in the smart device located outside the visual display ecosystem. The user creates the display spatial data template in real time during application program operation by manipulating an input device connected to a command processing device on which the application program is operating. The user can retrieve the stored display spatial data template during application program operation at a later time. The system is advantageous in that the storage and retrieval of the display spatial data template makes minimal use of ecosystem resources, including processing power, bandwidth capacity, and display screen real estate.