Controller Vibration Feedback Based on Rotation Speed

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Solution Overview

Problem

Conventional game systems inadequately express game statuses through controller vibrations, failing to provide a clear and intuitive representation of game operations and statuses to players.

Innovation Solution

A game system incorporating a controller with an inertia sensor and a vibrating portion, where the vibration intensity, frequency, and waveform are dynamically adjusted based on the speed and orientation of the controller's operation, allowing for more precise and intuitive feedback of game statuses to the player.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the controller is simply vibrated when a predetermined game condition is satisfied, then the controller provides basic vibration feedback, but the game status cannot be sufficiently expressed and the player cannot specifically recognize the game status

Engineering Contradiction:
Improvegame status informationVSAvoidvibration control system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies parameter changes by varying multiple vibration parameters (intensity, frequency, waveform pattern) to encode different game status information. The determination section analyzes operation data and generates vibration signals with specific parameter combinations that represent different game states, allowing rich information transmission without increasing hardware complexity.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system uses dynamics by making the vibration characteristics adaptive and variable based on real-time game conditions. The vibration signal is dynamically adjusted according to the determined game status, creating a flexible feedback system that can express multiple states using a single vibrating portion through changing its vibration behavior over time.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If the vibration intensity is increased to express game status more clearly, then player recognition improves, but the vibration feedback becomes less nuanced and cannot express different game states distinctly

Engineering Contradiction:
Improvegame status differentiationVSAvoidplayer recognition
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent applies local quality by using different vibration parameters (intensity, frequency, waveform) as distinct channels for encoding information. Each parameter dimension provides localized differentiation capability, allowing the system to convey nuanced game status information through coordinated variations across multiple parameter dimensions rather than relying on a single parameter.

Inventive Principle:
Principle #3Local quality

3Loss of information

If multiple vibration parameters are adjusted to express game status specifically, then information transmission improves, but the control system becomes more complex

Engineering Contradiction:
Improveoperation feedback informationVSAvoidvibration signal generation
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies universality by using a single vibrating portion to perform multiple functions through varying its vibration parameters. The same physical component can express different game statuses by changing intensity, frequency, and waveform characteristics, eliminating the need for multiple separate vibration actuators while maintaining rich feedback capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player recognition of game statuses and operations through nuanced vibration feedback, providing a more immersive gaming experience by correlating vibration patterns with specific game actions and states.

Implementation Method 1

The determining section determines a speed of an operation of rotating the controller device based on the operation data

Methodology Applied
Scientific EffectInertia: Inertia

Implementation Method 2

The vibrating portion is configured to vibrate based on a vibration signal obtained from the information processing device

Methodology Applied
Scientific EffectElectromechanical transduction:

Data Source

PatentUS10617944B2Game system, storage medium having stored therein game program, information processing device, and information processing method
Publication Date: 2020.04.14 NINTENDO CO LTD
  • US10617944B2 patent drawing
  • US10617944B2 patent drawing
  • US10617944B2 patent drawing

AI summary

An example of a game system includes a controller device and an information processing device. The controller device includes an inertia sensor and a vibrating portion. The controller device transmits, to the information processing device, operation data including data from the inertia sensor. The game system obtains operation data including data from the inertia sensor. The game system determines a speed of an operation of rotating the controller device based on the operation data. The game system vibrates the vibrating portion with an intensity that is determined in accordance with the speed of the rotating operation.