Game Controller Zoom and Aim Integration via Motion Input
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Solution Overview
Problem
Existing gaming technologies require cumbersome operations to cancel image zoom and perform subsequent actions, leading to less realistic and inefficient gameplay experiences.
Innovation Solution
A computer-readable storage medium with an information processing program that includes input state determination, movement information acquisition, and image processing means to simplify operations for zooming, aiming, and canceling zoom states, allowing intuitive control of in-game actions through a series of simple player inputs.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the player moves the controller backward while pressing a predetermined button to aim at a target, then the display image shows the target, but the display image is not enlarged, resulting in a less realistic feeling of aiming
Solution Approach 1:
The patent combines the zoom-in function and the aim function into a single operation. When the player moves the controller backward while pressing the predetermined button, both the display image is enlarged and the aim action is performed simultaneously, rather than requiring separate operations for each function.
Solution Approach 2:
The controller operation serves multiple purposes at once. The backward movement of the controller simultaneously triggers image enlargement and aim positioning, making the operation versatile and reducing the number of separate actions needed from the player.
2Ease of operation
If the player moves the controller to cancel enlargement and return to original size, then the image returns to normal magnification, but the player needs to move the controller to a reverse direction, resulting in onerous operations
Solution Approach 1:
Instead of requiring the player to move the controller forward to cancel zoom-in, the system automatically cancels the enlargement when the player releases the predetermined button or stops moving the controller backward. This reverses the intuitive expectation but simplifies the operation by eliminating the need for reverse movement.
Solution Approach 2:
The system automatically handles the zoom cancellation without requiring additional player input. When the player stops pressing the button or moves the controller, the system autonomously returns the image to its original size, making the operation self-servicing and reducing player burden.
3Productivity
If the player performs zoom-in operation and then separately performs canceling operation to perform next attack, then the attack action can be executed, but the operations tend to be onerous for the player
Solution Approach 1:
The patent merges the zoom-in and aim operations into a single unified action. By combining these functions, the player can perform attacks more efficiently without needing to execute separate zoom-in and zoom-out sequences, reducing operational complexity and improving productivity.
Data Source
AI summary
First, movement information that allows calculation of a movement of a first input device is sequentially obtained. During a time period in which at least one operation key is in a predetermined input state, a display image is enlarged or reduced in accordance with a change of the movement information. When it is determined that the predetermined input state is canceled, the enlarged or reduced display image is caused to return to its original magnification and an action of at least one first object in the display image is controlled.


