Convertible Walker Structure for Seated and Standing Support

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Solution Overview

Problem

Children's support devices, such as walkers, often lack sufficient entertainment and interactivity features, failing to maintain a child's attention and interest over longer developmental stages and are typically limited to specific modes of use.

Innovation Solution

A convertible children's walker device that transitions between seated-support and standing-support modes, featuring a detachable standing walker portion with optional entertainment features like vehicle styling, allowing independent use of both portions and extended functionality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a children's walker is designed as a single-mode device (either seated or standing), then the device structure is simple, but the adaptability to different developmental stages is limited

Engineering Contradiction:
Improveadaptability to different developmental stagesVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The walker is divided into two separate but compatible portions: a seated walker portion and a standing walker portion. Each portion can function independently, allowing the device to adapt to different developmental stages without requiring a completely different walker. The seated portion provides support for younger children who cannot stand, while the standing portion supports older children who are learning to walk independently.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The walker system is designed so that both the seated and standing portions can be used independently or in combination. The standing walker portion can be detached and used alone for standing support, while the seated walker portion can be used alone for seated support. This multi-functionality allows a single device system to serve multiple purposes across different developmental stages.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Duration of action of moving object

If entertainment features are added to maintain child's interest, then the child's attention and interest are maintained over longer spans, but the device complexity increases

Engineering Contradiction:
Improveduration of child's interestVSAvoiddevice structure
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

Entertainment features such as vehicle styling, lights, sounds, and interactive elements are integrated into both the seated and standing walker portions. By merging these features into the structural design rather than adding separate attachments, the patent maintains child interest while minimizing additional complexity. The entertainment elements are incorporated into the existing portions, allowing them to function both as support devices and as engaging toys.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If a walker is designed for only one mode of use, then the manufacturing cost is lower, but the utility for different stages of development is limited

Engineering Contradiction:
Improveutility for different developmental stagesVSAvoidmanufacturing cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

By segmenting the walker into separate seated and standing portions that can be manufactured independently, the patent allows for modular production. Each portion can be manufactured using optimized processes for its specific function, potentially reducing overall manufacturing complexity compared to creating a single complex multi-mode walker. The portions can be produced separately and then assembled or used independently as needed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The design allows both portions to serve multiple functions - the seated portion can be used alone or with the standing portion attached, and the standing portion can be used alone or with the seated portion. This universality means that while the device can accommodate different developmental stages, the manufacturing process doesn't require creating entirely different walkers for each stage, as both portions are designed to be versatile from the outset.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10499749B2Convertible children's walker
Publication Date: 2019.12.10 KIDS2 LLC
  • US10499749B2 patent drawing
  • US10499749B2 patent drawing
  • US10499749B2 patent drawing

AI summary

A convertible children's walker device includes a seated walker portion and a standing walker portion. The standing walker portion is detachably mounted to the seated walker portion in a first seated-support mode wherein the standing walker portion is used in combination with the seated walker portion, and the standing walker portion is detached from the seated walker portion in a standing-support mode of use independent of the seated walker portion.