Convertible Walker Structure for Seated-to-Standing Support

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional children's support devices, such as walkers and bouncers, often lack sufficient entertainment and interactivity features, failing to maintain a child's attention and interest over longer developmental stages and are limited in their utility as children progress from seated to standing walking skills.

Innovation Solution

A convertible children's walker device that transitions between seated-support and standing-support modes, featuring a detachable standing walker portion with entertainment elements like vehicle styling, allowing independent use of both portions and providing extended usability as children develop their walking skills.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a conventional seated walker is used, then it provides support for seated toddlers, but it becomes useless when the child begins learning to walk independently

Engineering Contradiction:
Improveadaptability to different developmental stagesVSAvoidduration of useful use
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

The walker is divided into two separate but compatible portions: a seated walker portion and a standing walker portion. The standing walker portion can be detached from the seated walker portion, allowing the device to adapt from seated support mode to standing support mode as the child develops, thereby extending the duration of useful use across different developmental stages

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The walker device is designed to perform multiple functions: it can serve as a seated walker, a standing walker, or both combined. The standing walker portion is configured to be usable independently for standing support, while also being attachable to the seated walker portion for combined use, making the device universally applicable across different walking development stages

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If entertainment features are added to maintain child interest, then the device becomes more engaging, but the device complexity increases

Engineering Contradiction:
Improveentertainment and interactivity featuresVSAvoidstructural complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Entertainment features such as vehicle styling elements (automobile, pickup truck, or other vehicle/transport mechanism design) are merged with the functional walker structure. This integration provides engaging visual and thematic elements without requiring separate complex entertainment systems, thereby maintaining child interest while controlling overall device complexity

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10016067B2Convertible children's walker
Publication Date: 2018.07.10 KIDS2 LLC
  • US10016067B2 patent drawing
  • US10016067B2 patent drawing
  • US10016067B2 patent drawing

AI summary

A convertible children's walker device includes a seated walker portion and a standing walker portion. The standing walker portion is detachably mounted to the seated walker portion in a first seated-support mode wherein the standing walker portion is used in combination with the seated walker portion, and the standing walker portion is detached from the seated walker portion in a standing-support mode of use independent of the seated walker portion.