Cooking Toy Figure Assembly for Instant Cutting Simulation

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Solution Overview

Problem

Existing model toys imitating kitchenware do not allow for a simple and immediate enjoyment of the state change before and after cooking, requiring excessive time for transformation.

Innovation Solution

A model toy design featuring immovable and movable figure bodies that engage a plate portion, allowing for a movable second figure body to simulate the separation from a first figure body upon pressure, mimicking the cutting action of a cooking object.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If an intermediate material is mixed and input into an imitation oven to produce imitation bread, then the imitation bread can be obtained with a baked appearance, but a long time is required for the state change process

Engineering Contradiction:
Improverealism of cooking state changeVSAvoidtime required for cooking transformation
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The cooking object is divided into multiple figure bodies that can be separately positioned and assembled. This segmentation allows the cooking transformation to be simulated by simply moving and assembling pre-prepared figure bodies rather than waiting for a real cooking process, thus reducing time while maintaining visual realism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of using real cooking materials that require actual cooking time, the patent uses figure bodies that are copies or representations of cooking objects. These figure bodies can be quickly assembled and transformed to simulate the appearance of cooked food without requiring actual cooking time, thereby resolving the contradiction between realism and time efficiency.

Inventive Principle:
Principle #26Copying

2Ease of operation

If the second figure body is made movable to allow separation from the first figure body, then the cutting action can be simulated, but the structural complexity increases

Engineering Contradiction:
Improvesimulation of cutting actionVSAvoidengagement mechanism between figure bodies
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The cooking object is segmented into multiple figure bodies with simple engagement features. Each figure body has a straightforward engagement structure that allows easy connection and separation, enabling cutting simulation without requiring complex mechanical mechanisms.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of making the entire cooking object movable to simulate cutting, the patent makes the individual figure bodies movable relative to each other. This inversion of the approach simplifies the mechanism by allowing only the necessary portions to move for cutting simulation, reducing overall structural complexity while maintaining operational ease.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS12521642B2Model toy and cooking toy
Publication Date: 2026.01.13 EPOCH COMPANY LTD
  • US12521642B2 patent drawing
  • US12521642B2 patent drawing
  • US12521642B2 patent drawing

AI summary

A model toy includes: a main body including a plate portion; a first figure body provided on the plate portion; and a second figure body provided on the plate portion so as to be arranged in a state where the second figure body is close to the first figure body along an arrangement direction in which the first figure body and the second figure body are arranged. The first figure body engages the plate portion immovably. The second figure body engages the plate portion movably to allow the second body to move in a direction in which the second figure body is separated from the first figure body along the arrangement direction.