Cooperative Hexagonal Tile Game Mechanics for Collective Strategy

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Solution Overview

Problem

Traditional tabletop games like dominoes primarily focus on competition, failing to teach the value of cooperative behavior and collective strategy, which is essential for community development and sustainability.

Innovation Solution

A cooperative tile game, Cohado, using bifurcated hexagonal tiles with indicia of value, where players aim to create assets and minimize waste by strategically placing tiles to achieve a collective score, promoting cooperative behavior and community building.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional competitive tile games like dominoes are played, then players can learn strategy and counting, but the games fail to teach cooperative behavior and collective strategy

Engineering Contradiction:
Improvecooperative behavior teachingVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent inverts the traditional competitive game objective by making all players work toward a common goal rather than competing against each other. Players place tiles to collectively build structures and achieve community objectives, transforming the game from individual victory to collective success. This inversion directly addresses the contradiction by teaching cooperative behavior while maintaining strategic depth.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent merges individual player goals with collective community goals. Instead of each player pursuing separate winning conditions, all players contribute to shared structures and common scoring objectives. This merging of purposes enables cooperative behavior teaching while preserving strategic complexity through individual tile placement decisions that affect the whole.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If players focus on individual winning in competitive games, then they can learn personal strategy, but they do not learn to strategize for the good of the whole

Engineering Contradiction:
Improvecollective strategy learningVSAvoidgame play simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent creates universal game mechanics that serve both individual strategic expression and collective goal achievement. The same tile placement actions that benefit individual players also advance community objectives, making cooperative strategy learning inherent to the gameplay rather than separate from it. This multi-functionality resolves the contradiction by making collective strategy as natural as individual strategy.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If a game teaches cooperative behavior and community development, then it can enhance societal functioning, but the game mechanics become more complex

Engineering Contradiction:
Improvecommunity building educationVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the game into modular components: individual players, community structures, resource pools, and scoring mechanisms. This segmentation allows complex cooperative dynamics to emerge from simple, manageable game elements. Each component remains straightforward to understand, while their interactions create rich cooperative strategy opportunities, resolving the contradiction between educational value and complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9333417B2Tile game and method of game play
Publication Date: 2016.05.10 HARRIS PAUL GREGORY
  • US9333417B2 patent drawing
  • US9333417B2 patent drawing
  • US9333417B2 patent drawing

AI summary

A cooperative tile game played on a surface and having bifurcated tiles formed of conjoined hexagons each having an indicia of value. Play is initiated by selecting and placing one or more tiles on the surface in a three-tile triangular initial configuration. Players first exchange tiles from their hand with those in the initial configuration to achieve a predetermined set of tiles in the initial configuration. Subsequent rounds begin with a tile from the previous round. During play tiles are placed in turn such that at least one edge of a hexagonal portions is adjacent to an edge of a hexagonal portion of a previously placed tile having the same indicia of value and such that no edge of is adjacent to a side having a different indicia of value. Play proceeds until all playable tiles are placed. The value of waste tiles is subtracted from the value of created assets to achieve a score. All players achieve the same score.