Cooperative Special Attack Mechanics With Correction Point Feedback

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Solution Overview

Problem

Existing games lack motivation for players to engage in coordinated attacks with ally characters to effectively defeat an enemy character, resulting in insufficient game enjoyment.

Innovation Solution

A game program that manages correction points for all ally characters, allowing them to execute special attacks on an enemy character in a target state, with parameters adjusted based on successful attacks and a special value system to enhance strategic cooperation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Force

If coordinated attacks are implemented with ally characters, then damage inflicted on enemy character increases, but motivation for effective cooperative play is insufficient

Engineering Contradiction:
Improvedamage inflictedVSAvoidmotivation for cooperative play
Core Design Contradiction:
ForceVSAdaptability or versatility

Solution Approach 1:

The system preliminarily sets correction points and parameter correction mechanisms before cooperative attacks occur. When ally characters successfully attack an enemy character, correction points are accumulated in advance, and parameters are corrected based on predetermined conditions, creating motivation for coordinated play before the actual combat engages

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback by monitoring attack successes and adjusting parameters accordingly. When ally characters successfully attack the enemy character, the system provides feedback through parameter corrections and correction point accumulation, reinforcing cooperative behavior and enhancing motivation for continued coordinated attacks

Inventive Principle:
Principle #23Feedback

2Productivity

If special attacks are enabled for ally characters in target state, then cooperative attack effectiveness increases, but game system complexity increases

Engineering Contradiction:
Improvecooperative attack effectivenessVSAvoidgame system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments the special attack mechanism into distinct components: correction points management, parameter correction systems, and special attack execution conditions. This segmentation allows each component to be independently managed and controlled, reducing overall system complexity while maintaining cooperative attack effectiveness

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses parameter changes to control special attack availability and effectiveness. By adjusting parameters such as correction points thresholds and character statistics based on attack success, the system dynamically modifies game mechanics without requiring complex structural changes, thereby maintaining productivity while managing complexity

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12576338B2Program, method, and electronic device for game
Publication Date: 2026.03.17 CYGAMES INC
  • US12576338B2 patent drawing
  • US12576338B2 patent drawing
  • US12576338B2 patent drawing

AI summary

Provided is a program for a game where a plurality of ally characters and an enemy character are made to battle with each other, the program causing an electronic device to execute: determining whether the enemy is in a special-attack target state where the enemy becomes a target of a special attack; setting the allies disposed within a predetermined range of the enemy in the game field, in a state of being able to execute the special attack, if in the special-attack target state; allowing the allies to execute the special attack in the state of being able to execute the special attack; determining whether the executed special attack succeeded; increasing correction points when the special attack succeeded; decreasing the correction points according to a period during which the correction points are not increased; and correcting parameters associated with the allies when the correction points satisfy a correction condition.