Coordinate Axis Display for Virtual Environment Marker Segmentation

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Solution Overview

Problem

In adventure games, overlapping markers in virtual environments hinder user selection and determination of specific marker positions, leading to inefficient navigation and task completion.

Innovation Solution

A method and apparatus that distinguish coordinate axes for different virtual environments, displaying them at specific positions in the virtual environment picture, allowing users to clearly identify markers and update these axes as the virtual object moves between environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If multiple markers from different virtual environments are displayed on the same coordinate axis, then the user can see all available markers, but the markers overlap and block each other, making it impossible to determine specific marker positions

Engineering Contradiction:
Improvenumber of visible markersVSAvoidmarker position determination accuracy
Core Design Contradiction:
Quantity of substanceVSMeasurement precision

Solution Approach 1:

The patent divides the coordinate axis into multiple segments, with each segment dedicated to displaying markers from a specific virtual environment. When the virtual object is in the first virtual environment, markers from the first environment are displayed on the first coordinate axis while markers from the second environment are displayed on a separate second coordinate axis. This segmentation prevents marker overlap and allows users to clearly distinguish markers from different environments, resolving the contradiction between showing multiple markers and maintaining position determination accuracy.

Inventive Principle:
Principle #1Segmentation

2Device complexity

If all markers are displayed on a single coordinate axis, then the interface remains simple, but the user cannot determine whether a marker belongs to the current virtual environment or another environment

Engineering Contradiction:
Improveinterface complexityVSAvoidenvironment context information
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent applies local quality by giving different coordinate axes distinct characteristics corresponding to different virtual environments. The first coordinate axis is associated with the first virtual environment and the second coordinate axis with the second virtual environment. When the virtual object is in the first environment, only markers from the first environment are prominently displayed on the first coordinate axis, while markers from the second environment are either hidden or displayed with reduced prominence on the second coordinate axis. This local differentiation maintains interface simplicity while preserving environment context information, allowing users to immediately understand which markers are relevant to their current environment.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If markers from different virtual environments are displayed together, then the user has access to all task locations, but the selection of markers becomes difficult due to visual interference

Engineering Contradiction:
Improvemarker selection flexibilityVSAvoidmarker selection ease
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements dynamic display behavior where the coordinate axis and its associated markers are updated based on the virtual object's current environment. When the virtual object moves from the first virtual environment to the second virtual environment, the system dynamically switches between the first coordinate axis and the second coordinate axis. The relevant coordinate axis is displayed prominently with its markers clearly visible, while the other coordinate axis is either hidden or displayed with reduced prominence. This dynamic adaptation maintains marker selection flexibility across different environments while ensuring ease of operation within each specific environment by eliminating visual interference from unrelated markers.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20230321535A1Coordinate axis display method and apparatus applied to virtual environments, terminal, and medium
Publication Date: 2023.10.12 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20230321535A1 patent drawing
  • US20230321535A1 patent drawing
  • US20230321535A1 patent drawing

AI summary

A coordinate axis display method includes: displaying a virtual environment picture; displaying a first coordinate axis corresponding to a first virtual environment at a first position in the virtual environment picture, and displaying a second coordinate axis corresponding to a second virtual environment at a second position in the virtual environment picture, wherein a virtual object is located in the first virtual environment, the second virtual environment is a virtual environment other than the first virtual environment, and the coordinate axes carry markers in the virtual environments, a marker indicating a candidate destination of the virtual object where a task can be accomplished; and updating the first coordinate axis and the second coordinate axis as the virtual object moves from the first virtual environment to the second virtual environment.