Strategic Cork Bouncing Game for Target-Free Indoor Play

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Solution Overview

Problem

Existing toss, throw, and bouncing games require targets that can be lost or misplaced, and are not easily playable indoors without additional equipment.

Innovation Solution

A game system comprising a bottle-shaped container with removable cap and cylindrical game pieces made of various materials, including cork, wood, and plastic, designed for indoor play without targets, featuring methods like Cork Master, Color Up, Team Relay, Shot Clock, Throwdown, and Tug of War.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional toss or throw games are played, then players can practice speed and skill, but the game requires extra target pieces that can be lost or misplaced

Engineering Contradiction:
Improvegame completenessVSAvoidnumber of components
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The game merges the target and playing pieces into a single integrated container. The bottle-shaped container with multiple compartments holds all game pieces, eliminating the need for separate target pieces that can be lost. The container itself becomes the game board and storage unit, reducing component count while maintaining game functionality.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The bottle-shaped container serves multiple functions: it is the game board, the storage container for all pieces, and the structural framework for the game. This multi-functional design eliminates the need for separate target pieces and playing surfaces, reducing the number of components while maintaining complete game functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If traditional bouncing games are played, then players can practice speed and skill, but the game cannot be easily played indoors without additional equipment

Engineering Contradiction:
Improveplay location flexibilityVSAvoidequipment requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is designed to be universally playable in both indoor and outdoor settings. The bottle-shaped container with its structured compartments provides a contained playing area that works on any flat surface, eliminating the need for additional equipment or specialized playing fields. The game adapts to different locations while maintaining the same core mechanics.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game divides the playing area into segmented compartments within the bottle container, creating defined playing zones that contain the action. This segmentation allows the game to be played in confined indoor spaces while maintaining the bouncing mechanics that require some vertical clearance, providing location flexibility without additional equipment.

Inventive Principle:
Principle #1Segmentation

3Reliability

If traditional games use multiple separate pieces, then the game can be played, but the pieces can get lost or misplaced

Engineering Contradiction:
Improvepiece retentionVSAvoidsetup and cleanup
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The game pieces are nested within the bottle-shaped container, with each compartment holding specific pieces. This nesting structure prevents pieces from being lost or misplaced, as they remain contained within the bottle. Setup and cleanup are simplified because all pieces are already organized in their designated compartments within the container.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The game merges storage and playing into a single integrated system. The bottle container that holds the pieces during storage is the same structure that organizes and presents the pieces during play. This eliminates the need for separate storage containers and simplifies setup and cleanup operations.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Provides a portable and indoor-friendly game that requires skill and speed, eliminating the need for extra equipment and allowing versatile gameplay variations.

Implementation Method 1

each player dropping their cork, attempting to have their cork bounce and stand up by landing on one of its flat ends

Methodology Applied
Scientific EffectElastic deformation: Elasticity

Data Source

PatentUS20250288900A1Strategic bouncing game and method of playing same
Publication Date: 2025.09.18 GREGORY HEATH
  • US20250288900A1 patent drawing
  • US20250288900A1 patent drawing
  • US20250288900A1 patent drawing

AI summary

A game system comprising a container and a plurality of cylindrical shaped game pieces wherein each game piece has two opposed end portions and a body portion and at least two of the game pieces are made from different material selected from the group comprising: natural cork, agglomerated cork, micro-agglomerated cork, and a combination of agglomerated cork and natural cork. A method of playing a bouncing game for one or more players, the method comprising the steps of: a) designating one of the one or more players as a Cork Master; b) providing each player with one cork; c) the Cork Master saying “Corks Up” and each player holding their corks in a horizontal position above a playing surface; d) the Cork Master saying “Go” and each player dropping their cork, attempting to bounce their cork and stand it up by landing on one its flat ends. When one or more players' corks stand up the one or more players hold up both hands and say “Done”. Step d) is repeated until the last player has their cork stand up and the last player is then eliminated.