Corner Gesture Activation for Electronic Device Interface Access

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing solutions fail to accurately activate applications or interfaces using user input patterns that cover the least useful areas of the display workspace with high accuracy.

Innovation Solution

A method and system that activate graphical user interfaces or applications by forming and recognizing gesture patterns between different corner areas of the screen, allowing for efficient access by comparing user input trajectories with stored patterns, even in locked modes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If gesture patterns are formed using central or non-corner areas of the display, then the activation accuracy may be improved, but the access speed and user efficiency decrease due to requiring movement through less useful display workspace areas

Engineering Contradiction:
Improveactivation accuracyVSAvoidaccess speed
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The display screen is segmented into corner areas that are specifically designated for gesture activation. By dividing the display workspace and utilizing the corner segments, the system enables direct corner-to-corner gesture paths that bypass the need to traverse through central or less useful display areas, thereby improving access speed while maintaining activation accuracy through dedicated corner contact areas.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The invention utilizes the corner areas of the display as specific spatial zones for gesture input. By defining gesture patterns that originate and terminate at corner contact areas, the system creates a dimensional optimization where the gesture path leverages the peripheral corner spaces of the display workspace, enabling faster access without compromising the precision of gesture recognition.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Measurement precision

If gesture patterns require precise trajectory matching, then the activation accuracy increases, but the ease of operation decreases due to strict pattern recognition requirements

Engineering Contradiction:
Improvepattern recognition accuracyVSAvoiduser input flexibility
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system modifies the recognition parameters by allowing a defined margin of error in trajectory matching. Instead of requiring exact pixel-perfect gesture reproduction, the system accepts gestures that fall within a predetermined tolerance range from the stored pattern, thereby maintaining high activation accuracy while significantly improving ease of operation and user input flexibility.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system incorporates feedback mechanisms in the gesture recognition process by comparing the user's gesture trajectory against stored patterns with tolerance thresholds. This feedback approach allows the system to accept variations in user input while still accurately identifying the intended gesture, balancing precision with operational ease.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11537759B2Method and system for retrieving a user interface on the screen of an electronic device
Publication Date: 2022.12.27 LLC PEERF
  • US11537759B2 patent drawing
  • US11537759B2 patent drawing
  • US11537759B2 patent drawing

AI summary

The claimed group of technical solutions relates to the field of controlling electronic devices with the aid of a graphical user interface, in particular to a method and a system for activating an interface with the aid of a specified type of user input. The technical result of the claimed solution consists in providing the option of activating a graphical user interface with the aid of a user input path from two different corner areas of a display. The claimed method is implemented by creating a pattern of gesture activation of an application, comprising an input path using corner regions of a screen.