Crash Game Server Hashing for Dynamic Multiplier Integrity

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Solution Overview

Problem

The increasing complexity and pace of online gaming, particularly in crash games, pose challenges in maintaining security, integrity, and fairness, especially with real-time decisions influencing outcomes, while balancing player engagement and operator risk management.

Innovation Solution

A server-based system dynamically adjusts a multiplication factor in real-time, timestamping user interactions to ensure accurate game state association, enhancing security and fairness through continuous game outcome determination and randomization, while managing server load and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If real-time dynamic adjustment of multiplication factor is implemented to enhance player engagement, then player engagement and retention are improved, but security and integrity of gaming interactions become more difficult to maintain

Engineering Contradiction:
Improveplayer engagementVSAvoidsecurity and integrity
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The server generates a cryptographic hash of the entire multiplication factor curve at the beginning of each game round. This hash serves as a predetermined commitment that constrains all subsequent dynamic adjustments, ensuring that while the multiplication factor can change in real-time for player engagement, the overall game integrity is preserved through the pre-established cryptographic constraint.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

A cryptographic hash function acts as an intermediary between the dynamic multiplication factor adjustments and the security requirements. The hash transforms the continuous dynamic data into a discrete verifiable commitment, allowing the system to simultaneously achieve real-time adaptability for player engagement while maintaining security and integrity through cryptographic verification.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If complex real-time processing is used to determine continuous game outcomes, then gaming experience quality is improved, but server load and processing requirements increase

Engineering Contradiction:
Improvegaming experience qualityVSAvoidserver load
Core Design Contradiction:
Ease of operationVSPower

Solution Approach 1:

The server performs the computationally intensive cryptographic hash calculation once at the beginning of each game round, rather than continuously during the round. This preliminary action captures all necessary security verification in a single operation, allowing the server to handle continuous player interactions with minimal additional processing overhead, thus maintaining high gaming experience quality while controlling server load.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses the pre-calculated cryptographic hash to automatically verify the integrity of multiplication factor adjustments without requiring continuous server intervention. The client can independently verify game state integrity against the predetermined hash, reducing the processing burden on the server while maintaining high-quality gaming experience through rapid verification.

Inventive Principle:
Principle #25Self-service

3Reliability

If user interactions are timestamped and associated with specific game states, then fairness and manipulation prevention are improved, but system complexity and data processing requirements increase

Engineering Contradiction:
Improvefairness and manipulation preventionVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Timestamps serve as a simple intermediary that links user interactions to specific game states without requiring complex tracking systems. By combining timestamps with the predetermined cryptographic hash, the system achieves robust fairness and manipulation prevention through a straightforward mechanism that minimizes system complexity while maximizing reliability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP4636721A1A method for a gaming system
Publication Date: 2025.10.22 PLAYN GO MARKS LTD
  • EP4636721A1 patent drawingFigure 1
  • EP4636721A1 patent drawingFigure 2
  • EP4636721A1 patent drawingFigure 3A

AI summary

The present disclosure relates to a computer-implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for allowing enhanced capability of interacting in a fast-pacing game where real-time decisions are critical to the gameplay experience for ensuring security and integrity of the game. The present disclosure also relates to a corresponding gaming system and to a computer program product.