Cross-Channel Gaming State Events for Automatic Actions
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Solution Overview
Problem
Existing gaming systems face challenges in integrating unified player accounts across different channels due to technical and regulatory differences, leading to high-friction processes that discourage player participation.
Innovation Solution
A cross-channel gaming system comprising a gaming machine, mobile device, and cross-channel server that facilitates seamless communication and data management across multiple channels using a cross-channel server and logic circuitry, enabling automatic performance of actions based on state events and data elements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a unified player account system is implemented across multiple gaming channels, then player interaction and engagement are enhanced, but the system complexity and integration difficulty increase due to different technical and regulatory requirements of each channel
Solution Approach 1:
The patent introduces a unified player account system that acts as an intermediary layer between multiple gaming channels. This central account system mediates player data, preferences, and game states across different platforms (casino floor machines, online platforms, mobile devices), allowing seamless cross-channel interaction without requiring direct integration between each channel pair. The unified account serves as the mediator that harmonizes technical and regulatory differences among channels.
Solution Approach 2:
The unified player account system is designed with universal functionality that serves multiple gaming channels simultaneously. A single account can store player profiles, credentials, and game states that are accessible across casino floor machines, online gaming platforms, and mobile devices. This multi-functional account structure eliminates the need for separate account systems for each channel, reducing overall system complexity while enabling versatile cross-channel player engagement.
2Reliability
If manual authentication and account signup are required at each channel, then data security and regulatory compliance are maintained, but player participation is discouraged due to high-friction processes
Solution Approach 1:
The system performs preliminary authentication and account creation actions before the player actually plays games. When a player first approaches a gaming machine or accesses the online platform, the system proactively initiates account creation or authentication processes in the background. This preliminary action ensures security and compliance requirements are met before gameplay begins, while the player experiences minimal friction during the actual gaming session.
Solution Approach 2:
The unified player account system enables self-service authentication and account management. Players can automatically authenticate across different channels using their unified credentials without requiring manual verification at each channel. The system allows players to manage their own account information, preferences, and security settings through a single interface, reducing the operational friction while maintaining security and compliance through player-controlled self-service processes.
3Adaptability or versatility
If each operator develops their own player account system according to their specifications, then operational autonomy and regulatory compliance are maintained, but additional development and computing resources are required
Solution Approach 1:
The system architecture is segmented into independent modular components: a centralized unified player account system that handles core authentication and profile management, and separate channel-specific interfaces that maintain operator autonomy. Each gaming channel (casino floor, online platform, mobile application) has its own interface module that connects to the unified account system through standardized protocols. This segmentation allows operators to maintain autonomy over their channel-specific implementations while sharing the core account management functionality, reducing redundant development efforts and computing resources.
Data Source
AI summary
There is provided a cross-channel gaming system comprising a gaming machine, a mobile device, and a cross-channel server for managing a cross-channel instance including a first channel and a second channel and for storing a plurality of state events linked to respective state actions for the cross-channel instance. The gaming machine presents a coded identifier that includes a channel identifier associated with the first channel for the mobile device to capture. The system extracts the channel identifier from the captured image data, links the extracted channel identifier and a second channel identifier of the second channel to the cross-channel instance, extracts at least one cross-channel data element from the second channel from the play of a second game, and causes, in response to detecting a first state event from the extracted cross-channel data element, the first channel to automatically perform a state action linked to the first state event.


