Cross-Device Display Mode Switching for Clear 3D AR Rendering

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Solution Overview

Problem

Current cross-device display modes in virtual or augmented reality applications often fail to achieve optimal visual results, leading to diminished user experience due to issues such as occlusion, small display proportions, and inability to render three-dimensional virtual objects effectively.

Innovation Solution

A method and system that switches between different display modes based on varying display hardware information, using virtual display hardware information for initial display and transitioning to physical display hardware when necessary to ensure optimal rendering and user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual display hardware information is used for cross-device display, then the display mode can be established initially, but the visual results are not optimal due to occlusion and small display proportions

Engineering Contradiction:
Improvedisplay mode adaptabilityVSAvoiddisplay rendering quality
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system dynamically switches between virtual display hardware information and physical display hardware information based on the type of content to be displayed. For general content, virtual display information is used to maintain flexible display modes. For three-dimensional virtual objects requiring high rendering quality, the system transitions to using physical display hardware information, thereby achieving adaptive optimization of display quality without sacrificing versatility.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the display hardware information parameter from virtual to physical based on content requirements. When three-dimensional virtual objects need to be displayed, the system switches from virtual display hardware parameters to physical display hardware parameters, ensuring optimal rendering quality for specific content types while maintaining overall system adaptability.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If a single display mode is used for all content, then the system is simple to operate, but certain content cannot achieve optimal visual results

Engineering Contradiction:
Improvesystem operation simplicityVSAvoiddisplay rendering quality
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The system automatically selects the appropriate display hardware information (virtual or physical) based on the content type without requiring user intervention. The processing apparatus autonomously determines whether to use virtual or physical display parameters for rendering different content, thereby maintaining ease of operation while achieving optimal display quality for various content types.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The display mode dynamically adapts to different content types. The system automatically switches between virtual and physical display hardware information based on whether the content is general display content or three-dimensional virtual objects, providing optimized rendering quality without complicating user operation.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If virtual display hardware information is used, then display mode flexibility is maintained, but three-dimensional virtual objects cannot be rendered effectively

Engineering Contradiction:
Improvedisplay mode flexibilityVSAvoidthree-dimensional object rendering
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system changes the display hardware information parameter from virtual to physical when rendering three-dimensional virtual objects. This parameter switching ensures that high-quality physical display parameters are used for three-dimensional content, guaranteeing reliable rendering while the system maintains overall flexibility through its ability to switch between different parameter sets.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system dynamically adjusts the display hardware information based on content requirements. For three-dimensional virtual objects, it transitions to using physical display hardware information to ensure reliable rendering, while maintaining virtual display mode flexibility for other content types.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12561106B2Display method and system
Publication Date: 2026.02.24 LENOVO (BEIJING) LTD
  • US12561106B2 patent drawing
  • US12561106B2 patent drawing
  • US12561106B2 patent drawing

AI summary

The present disclosure discloses a display method and a system. The display method is performed by a first device and includes: sending a first content to a second device, where the first device is in a first display mode, and the first display mode includes at least one first display area determined in a first manner; obtaining a display instruction of a second content; and switching to a second display mode and sending the second content to the second device. The second device is configured to display the first content of the first display area. The second display mode includes a second display area determined in a second manner. The second device is configured to display the second content of the second display area. The first manner and the second manner are based on different display hardware information for determining display areas.