Cross-Device UI Rendering With Synchronized Layout Composition

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Solution Overview

Problem

Current techniques for rendering content using multiple devices are inefficient and ineffective, as data is often not centralized, leading to suboptimal performance and user experience.

Innovation Solution

The implementation of a synchronized rendering method across multiple devices, where one device determines initial content and layout, and another device adjusts and combines user interface elements to create a unified display, ensuring seamless communication and data sharing to enhance rendering efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If rendering is performed by a single device, then processing power can be fully utilized for curated experience, but data availability is limited and rendering efficiency decreases when data is distributed across multiple devices

Engineering Contradiction:
Improverendering efficiencyVSAvoiddata availability
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system segments the rendering process across multiple devices, with each device responsible for specific UI elements or content portions. This allows distributed data access while maintaining coordinated rendering, resolving the contradiction between utilizing distributed data and maintaining rendering efficiency.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A coordinator device or protocol acts as an intermediary between multiple data sources and rendering targets, managing data aggregation and synchronization. This intermediary enables efficient access to distributed data without compromising rendering performance.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If multiple devices are used for rendering with distributed data, then data availability improves, but synchronization complexity and communication overhead increase

Engineering Contradiction:
Improvedata availabilityVSAvoidsynchronization complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges the rendering responsibilities of multiple devices into a coordinated system where UI elements are combined into a unified display. This consolidation reduces synchronization complexity by establishing a single source of truth for the rendered content while still utilizing distributed data sources.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system implements universal communication protocols and data formats that enable different devices to interact through standardized interfaces. This multi-functionality allows various device configurations to be managed through a common framework, reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If devices work independently for rendering, then device autonomy is maintained, but user interface integration and cohesive user experience deteriorate

Engineering Contradiction:
Improveuser interface integrationVSAvoidcommunication requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms where rendering results and device states are continuously communicated between devices. This feedback loop enables automatic adjustment and coordination, achieving seamless UI integration while reducing the complexity of manual communication management.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250001861A1Synchronized rendering
Publication Date: 2025.01.02 APPLE INC
  • US20250001861A1 patent drawing
  • US20250001861A1 patent drawing
  • US20250001861A1 patent drawing

AI summary

Current techniques for rendering content using data on multiple devices are generally ineffective and/or inefficient. This disclosure provides more effective and/or efficient techniques for rendering such content. The techniques optionally complement or replace other methods for rendering content.