Cross-Domain Interaction Space for Seamless AR Content Transfer

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Solution Overview

Problem

Current interactions between digital and physical domains are disjointed, requiring users to switch contexts frequently and lack intuitive spatial metaphors, making it difficult to seamlessly connect and manipulate content across devices.

Innovation Solution

The Augmented Intersection of Realities (AIR) model uses AR-enabled devices to create a Cross-Domain Interaction Space, allowing users to move content between digital and physical domains through spatial metaphors, enabling seamless transitions and reducing cognitive load by leveraging space as an interactive medium.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users interact with content on separate digital displays, then device functionality is maintained, but context switching increases and user interaction becomes disjointed

Engineering Contradiction:
Improveuser interactionVSAvoidcontext switching
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges multiple digital display domains into a unified augmented reality workspace where content from different devices (laptop, tablet, smartphone) can coexist and be manipulated together in a single spatial environment. This eliminates the need to switch between separate device contexts by providing a consolidated interaction space that preserves all content simultaneously.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The augmented reality environment acts as an intermediary layer between multiple digital displays and the user. Instead of directly interacting with each device's native interface, users interact with all content through the AR medium, which translates and unifies the interaction model across different device types and display technologies.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If digital and physical domains are kept separate, then system boundaries are clear, but spatial metaphors are lost and manipulation becomes difficult

Engineering Contradiction:
Improvecontent manipulationVSAvoiddomain integration
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D display planes to a 3D augmented reality space, adding a spatial dimension to content manipulation. This allows users to interact with digital content using natural spatial metaphors (positioning, orientation, depth) that mirror physical world interactions, making manipulation more intuitive while managing complexity through standardized AR interfaces.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If multiple devices are used independently, then device autonomy is maintained, but seamless connection and content transfer are hindered

Engineering Contradiction:
Improvecontent transferVSAvoidsystem integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The augmented reality workspace serves as a universal platform that can receive, display, and manipulate content from multiple different device types (laptops, tablets, smartphones) through a common interface. This multi-functional approach enables seamless content transfer and interaction across devices without requiring device-specific integration complexity, as the AR environment handles the adaptation and unification.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11562544B2Transferring graphic objects between non-augmented reality and augmented reality media domains
Publication Date: 2023.01.24 PTC INC
  • US11562544B2 patent drawing
  • US11562544B2 patent drawing
  • US11562544B2 patent drawing

AI summary

A display of an augmented reality-enabled (AR) device, such as a mobile phone, can be used to transfer a graphical object between a secondary display, such as a computer monitor, that is captured by a camera of the AR device, and AR space, where the object is visible only through the AR interface of the AR device. A graphical object can be selected through the AR interface and, for example, moved around on a canvas of the secondary display by the user of the AR device. When the AR interface is used to move an enabled object near an edge of the canvas or physical boundary of the secondary display, the object as shown on the secondary display can be made to disappear from the secondary display to be replaced by a virtual object shown only on the AR interface in a similar location.