Cross-Game Asset Transfer via Social Network Mediator

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Solution Overview

Problem

Existing online social games lack a mechanism to seamlessly transfer in-game assets between different games, limiting player interaction and cooperation across diverse gaming environments.

Innovation Solution

A system and method that enables the transfer of in-game assets between players of different games by utilizing a networked gaming system, social networking system, and client devices, allowing players to request and share assets through a transfer mechanism, such as a virtual train, facilitating inter-game asset exchange.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a networked gaming system enables asset transfer between different games, then player interaction and cooperation across diverse gaming environments is improved, but system complexity increases

Engineering Contradiction:
Improveasset transfer capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a social networking system as an intermediary platform that connects multiple games. This mediator handles the complex tasks of asset verification, conversion, and transfer between different game environments, allowing individual games to remain relatively simple while achieving cross-game asset transfer capability through the intermediary's coordination.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If in-game assets are made transferable between different games, then player engagement and cooperation are enhanced, but security and control challenges increase

Engineering Contradiction:
Improveplayer engagementVSAvoidasset security
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system implements feedback mechanisms where the social networking platform continuously monitors and verifies asset transfers between games. The platform receives information from games about asset states, validates transfer requests against game rules and player agreements, and provides feedback to both the games and players about transfer status, ensuring security and control while enabling engagement.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary actions by establishing transfer rules, verifying asset ownership, and obtaining player consent before actual asset transfers occur. The social networking platform pre-validates transfer requests against predefined criteria and game-specific constraints, ensuring security measures are in place before assets change hands between different game environments.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10201757B2Asset transfers between interactive social games
Publication Date: 2019.02.12 ZYNGA INC
  • US10201757B2 patent drawing
  • US10201757B2 patent drawing
  • US10201757B2 patent drawing

AI summary

A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.