Cross-Game Event System Aggregating User Performance Metrics
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Solution Overview
Problem
Conventional online gaming systems lack a mechanism to facilitate cross-game competitive events that incentivize users to engage with multiple online games, thereby limiting monetization opportunities and user engagement.
Innovation Solution
A system configured to facilitate cross-game competitive events across multiple online games by using event metrics that aggregate and weight gameplay performance changes over a specific time period, allowing for the distribution of awards based on user achievements across different games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional online gaming systems are used, then users can play individual games, but users lack incentive to engage with multiple games and monetization opportunities are limited
Solution Approach 1:
The patent combines multiple separate online games into a unified cross-game competitive event system. Users participate in events that span across different games, with their performances aggregated to determine overall rankings and awards. This merging creates synergistic engagement opportunities that individual games alone cannot provide, thereby increasing both user engagement and monetization potential.
Solution Approach 2:
The cross-game event system serves multiple functions simultaneously: it enables competitive gameplay across different game titles, provides a unified ranking mechanism, distributes awards based on aggregated performance, and creates additional monetization channels. This multi-functionality allows the system to address both user engagement and monetization objectives through a single integrated framework.
2Stability of the object's composition
If separate online games are maintained, then each game has its own gameplay integrity, but user progress and achievements are not transferable or comparable across games
Solution Approach 1:
The system segments the evaluation of user performance by game while maintaining overall integration. Each game's gameplay integrity is preserved through separate metric collection and evaluation, but these segmented results are then aggregated into a unified cross-game ranking system. This allows individual game stability to coexist with cross-game adaptability.
Solution Approach 2:
The patent introduces an intermediary cross-game event system that bridges separate games. This intermediary layer collects performance data from individual games, normalizes and aggregates the metrics, and generates unified rankings without directly modifying the core gameplay mechanics of individual titles. This mediator enables cross-game achievement recognition while preserving individual game integrity.
3Productivity
If cross-game events are implemented, then user engagement and monetization improve, but system complexity increases
Solution Approach 1:
The cross-game event system is designed as a universal platform that handles multiple games, metrics, and award distributions through a single integrated architecture. This universal design consolidates what would otherwise require separate systems for each game, thereby managing complexity while enabling cross-game functionality.
Solution Approach 2:
The system automatically collects gameplay metrics from individual games, aggregates them according to predefined rules, determines rankings, and distributes awards without requiring manual intervention. This self-service automation reduces operational complexity despite the system's comprehensive cross-game capabilities.
Data Source
AI summary
A system and method for facilitating a cross-game competitive event are disclosed. The cross-game competitive event may measure user performance in multiple online games during an event time period. For such measurement, the cross-game competitive event may be associated with an event metric. The event metric may correspond to gameplay metrics for users of the multiple online games. The value of the event metric may be determined for a given user based on aggregation of changes in the values of gameplay metrics in the multiple online games within the event time period. An award may be distributed to the given user based on the event metric value determined for the given user upon conclusion of the cross-game competitive event.


