Cross-Game Incentive Management for Multi-Function Player Guidance

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Solution Overview

Problem

Existing game systems struggle to motivate players who spend a large amount of money in one game to utilize additional functions or games, leading to inefficient utilization of available features.

Innovation Solution

A recording medium and information processing device that guide users by providing preferential treatment in one game based on usage in another game, granting a predetermined license if a certain usage threshold is met, and adjusting ranks and treatments accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If preferential treatment is given based on usage charge in a single game, then player engagement in that game is improved, but the player fails to utilize other available functions

Engineering Contradiction:
Improveplayer engagementVSAvoidfunction utilization
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent implements a unified preferential treatment system that operates across multiple games (first game and second game). The management device recognizes usage charges from different games and applies preferential treatment accordingly, making the system universal rather than game-specific. This allows players to receive benefits across multiple functions while the system maintains adaptability to different game contexts.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The management device serves as an intermediary between players and multiple games. It collects usage charge information from various games, processes this data centrally, and distributes appropriate preferential treatment. This intermediary role enables the system to coordinate function utilization across different games without requiring direct integration between each game and the player.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Duration of action of moving object

If a player spends a large amount of money in one game, then the player is motivated to continue playing that game, but the player does not transition to other functions

Engineering Contradiction:
Improveplayer retentionVSAvoidfunction diversity
Core Design Contradiction:
Duration of action of moving objectVSAdaptability or versatility

Solution Approach 1:

The management device continuously monitors usage charges from both the first game and second game, and provides feedback to players through preferential treatment. When players spend in the second game, they receive recognition and benefits that encourage them to also engage with the first game. This feedback loop transforms one-time spending into sustained, multi-function engagement.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system preliminarily recognizes and rewards players who spend in the second game before they naturally transition to the first game. By providing preferential treatment based on second game spending, the system creates a motivating environment that predisposes players to explore and continue using the first game, thereby facilitating the transition before it would occur organically.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the system tracks and rewards usage in multiple games, then function utilization is improved, but the system complexity increases

Engineering Contradiction:
Improvemulti-function supportVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the tracking and management of usage charges from multiple games into a single centralized management device. Instead of having separate tracking systems for each game, the management device consolidates usage charge information from the first game, second game, and other games, processing all data through a unified structure. This merging approach reduces overall system complexity while maintaining multi-function support.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12589314B2Recording medium and information processing device that guide user to utilize plural functions
Publication Date: 2026.03.31 SEGA CORP
  • US12589314B2 patent drawing
  • US12589314B2 patent drawing
  • US12589314B2 patent drawing

AI summary

A non-transitory computer readable recording medium storing instructions that guide a user using a function to use another function among plural functions given by an information processing device, the instructions causing a computer to execute: giving preferential treatment to the user playing a first game depending on a first usage charge in the first game; acquiring usage information indicating a second usage charge in a second game; giving a predetermined license to the user, regardless of the first usage charge, under a condition that the second usage charge is equal to or greater than a certain amount; and giving the preferential treatment, in the first game, to the user who has given the predetermined license.