Cross-Game Metagaming Resources Through Social Gameplay Tracking

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Solution Overview

Problem

The challenge is to implement a system that encourages renewed engagement with older video games and facilitates longer gameplay sessions, while also leveraging mobile gaming opportunities, without significant additional marketing costs, and to integrate social engagement to enhance user interaction and resource generation.

Innovation Solution

A method and system utilizing social engagement to generate metagaming resources by tracking gameplay data across multiple video games, allowing users to earn and share resources through multiplayer interactions, and using a Metagame to influence progress and performance in both console and mobile games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If a system tracks and processes gameplay data across multiple video games to provide modifications and rewards, then user engagement and replayability are improved, but device complexity and data processing requirements increase

Engineering Contradiction:
Improvevideo game lifespanVSAvoidsystem complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The system is divided into separate functional modules: a gameplay data tracking component that monitors individual games, a metagame component that processes aggregated data, and a reward distribution component that delivers modifications. This segmentation allows each module to operate independently, reducing overall system complexity while maintaining engagement across multiple games.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The metagame component serves multiple functions: it aggregates gameplay data from various video games, processes this data to identify patterns and achievements, and distributes appropriate modifications and rewards. This multi-functionality eliminates the need for separate systems for each game, reducing device complexity while extending video game lifespan through renewed engagement.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If the system provides different modifications based on social participation in video games, then user engagement and social interaction are improved, but data processing complexity increases

Engineering Contradiction:
Improvecustomization optionsVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system applies different processing rules and modification types based on the specific context of social participation. When users engage in multiplayer modes or achieve social milestones, the system selectively applies specialized processing routines that recognize these specific interaction patterns and provide targeted modifications, rather than uniformly processing all gameplay data.

Inventive Principle:
Principle #3Local quality

3Loss of time

If gameplay data is monitored and processed to provide rewards and modifications, then user engagement time increases, but energy consumption and processing resources increase

Engineering Contradiction:
Improveuser engagement timeVSAvoidprocessing energy
Core Design Contradiction:
Loss of timeVSUse of energy by moving object

Solution Approach 1:

Instead of continuously processing all gameplay data in real-time, the system implements periodic batch processing where aggregated gameplay data is collected over defined time intervals and processed collectively. This approach maintains user engagement by providing regular rewards and modifications while significantly reducing peak energy consumption and processing resource requirements compared to continuous real-time analysis.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentEP3738091B1Utilizing social engagement to generate metagaming resources
Publication Date: 2026.04.15 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP3738091B1 patent drawingFigure 1
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  • EP3738091B1 patent drawingFigure 3

AI summary

The present disclosure describes methods and systems directed towards utilizing social engagement to generate gameplay resources and subsequently utilizing those gameplay resources for metagaming. The metagaming is carried out via a first party platform that tracks and integrates user gameplay information coming from a plurality of different video games associated with a plurality of users participating within the same video games. The first party platform gameplay information is used to affect the user's performance and progress within a separate game (i.e. Metagame) which in turn can be used to affect the progress and performance of video games associated with the first party platform.