Cross-Media Synchronization for Shared AR/VR Video Experiences

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Solution Overview

Problem

Existing technologies fail to synchronize and orchestrate diverse media types such as immersive video, 2D/3D graphics, social media, and real-time data feeds during live events, leading to inconsistent and diminished user experiences, especially in shared AR/VR environments.

Innovation Solution

A system and method for synchronized immersive cross-media experiences using an experience management system (XMS) that coordinates media flows, applies universal timestamps, and allows end-users to select media elements, ensuring spatial and chronological consistency across devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple media streams (immersive video, 2D/3D graphics, social media, real-time data) are delivered simultaneously to multiple users, then user engagement and social sharing experience are improved, but network load and synchronization complexity increase

Engineering Contradiction:
Improvesocial sharing experienceVSAvoidsynchronization complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-generates multiple synchronized playback paths during content creation, embedding timing metadata and synchronization markers into the media streams before distribution. This preliminary preparation eliminates the need for complex real-time synchronization during playback, as clients can independently follow pre-coordinated paths.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

A centralized experience management system acts as an intermediary between content creators and clients. It coordinates playback timing across distributed users by distributing synchronized timing signals and managing the orchestration of multiple media streams, thereby reducing peer-to-peer synchronization complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If maximum image quality is provided for immersive video, then video quality is improved, but computational burden on consumption devices increases

Engineering Contradiction:
Improvevideo qualityVSAvoidcomputational burden
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The system segments the immersive video content into multiple synchronized views or layers, allowing clients to selectively render only the necessary portions based on their capabilities and current needs. This segmentation reduces the computational burden while maintaining the option for high quality output when resources are available.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions or aspects of the immersive video are rendered at different quality levels according to local importance and device capabilities. Critical areas maintain high quality while less important regions use lower resolution, optimizing the balance between video quality and computational requirements for each specific client context.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If independent playback is allowed on each user's device, then user freedom and device autonomy are improved, but synchronization consistency across the group deteriorates

Engineering Contradiction:
Improveuser freedomVSAvoidsynchronization consistency
Core Design Contradiction:
Ease of operationVSStability of the object's composition

Solution Approach 1:

The system provides universal synchronization protocols and metadata that work across different device types and operating systems. Clients can independently choose their rendering paths while adhering to common timing standards, ensuring synchronization consistency is maintained regardless of device autonomy or capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12483739B2Methods and apparatuses for synchronizing one or more media assets across a video platform
Publication Date: 2025.11.25 YERBA BUENA VR INC
  • US12483739B2 patent drawing
  • US12483739B2 patent drawing
  • US12483739B2 patent drawing

AI summary

The disclosure relates to creating and consuming video-centric experiences with additional interactivity and immersion capabilities. The process involves receiving multiple video and media signals, ensuring their synchronization, uploading them to processing engines, enabling manual and autopilot-driven camera changes, and presenting them in immersive and non-immersive devices.