Cross-Platform Digital Token Management for Social Gaming
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Solution Overview
Problem
Existing online games lack expanded functionality and user participation through digital tokens with cross-platform applicability and digital rights management, limiting social network connectivity and user engagement.
Innovation Solution
The system provides computer-implemented games that use standard and non-standard tokens, allowing for coordination with online social networks, enabling users to interact with registered friends and non-friends, and offering digital tokens with specified attributes and rights management, allowing for varied functionalities across different games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If digital tokens are limited to single-game functions, then game-specific functionality is simplified, but cross-platform applicability and user engagement are reduced
Solution Approach 1:
The patent implements digital tokens that can function across multiple game platforms and types. The token system allows a single token to be used in different games (e.g., trading card games, real-time strategy games) with game-specific attributes applied through mapping mechanisms. This enables cross-platform applicability while maintaining game-specific functionality through the universal token framework.
Solution Approach 2:
The patent employs a nested structure where game-specific attributes and functions are embedded within universal digital tokens. The token contains core identity and rights management information, while game-specific parameters are layered on top through mapping relationships. This nesting allows tokens to maintain both universal applicability and game-specific functionality without increasing overall system complexity.
2Productivity
If online games integrate social network functions, then user participation and engagement are enhanced, but system complexity and coordination requirements increase
Solution Approach 1:
The patent introduces an intermediary layer that bridges online games and social networks. This intermediary handles user authentication, friend list integration, and social interaction coordination without requiring direct complex communication between game systems and social network platforms. The intermediary simplifies the integration process while enabling enhanced user participation through social features.
Solution Approach 2:
The patent segments social network functions into distinct modular components that can be independently integrated with different games. Social features such as friend invitations, profile sharing, and collaborative gameplay are divided into separate functional modules, reducing the overall system complexity while allowing flexible integration and enhancing user engagement.
3Reliability
If digital tokens include digital rights management, then token security and ownership control are improved, but operational complexity and transaction processing time increase
Solution Approach 1:
The patent implements preliminary digital rights management setup during token creation and initial distribution. Ownership credentials, security parameters, and usage rights are pre-configured and stored in the token structure before transactions occur. This preliminary action eliminates the need for complex real-time verification during each transaction, reducing processing time while maintaining security and ownership control.
Data Source
AI summary
Systems and methods for providing online games, including various means of providing computer-implemented games using standard and non-standard tokens, and that operate in coordination with an online social network. Examples of standard tokens may include tokens associated with each card of a standard 52 card deck, units in a real-time strategy game, and the like. Non-standard tokens may represent digital tokens with specified attributes and associated digital rights management for use by specified users, such as users purchasing rights to a particular non-standard token. Non-standard tokens may also include tokens with different functionality across a number of different computer-implemented games.


