Cross-Platform Game Lore Tracking System
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Solution Overview
Problem
Players face challenges in accessing and reviewing in-game lore without interrupting their gameplay, as current systems do not aggregate and analyze in-game states and activities across different games and platforms, forcing players to choose between continuing gameplay or consuming lore.
Innovation Solution
A cross-platform system that allows players to discover, track, and consume in-game objects, such as lore, across multiple devices and platforms, using a uniform data platform that attributes cross-platform identifiers to game object data, stores metadata, and provides access to game object data and metadata upon authentication, enabling review in an out-of-game environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If players consume lore in-game through cut scenes, audio-logs, or in-game books, then they gain immersion and understanding of the game world, but they must pause game action which interrupts gameplay flow
Solution Approach 1:
The patent moves lore consumption from the in-game dimension to an out-of-game dimension by implementing a separate lore review interface accessible through the user interface. This allows players to consume lore content without being physically present in the game world, thereby eliminating the need to pause gameplay while still enabling complete lore consumption.
Solution Approach 2:
The system introduces an intermediary lore review interface that acts as a mediator between the player and the game lore. This intermediary layer allows players to access and consume lore content through a dedicated interface separate from the game action, enabling simultaneous gameplay and lore consumption without direct interruption.
2Ease of operation
If players leave the game to engage with third party sites for help, then they get answers to game questions, but they break immersion and lose time
Solution Approach 1:
The system implements a universal help interface that consolidates multiple functions (lore review, game help, activity information) into a single integrated out-of-game interface. This eliminates the need to switch between game and third-party sites while providing comprehensive game-related information, maintaining immersion while improving accessibility.
Solution Approach 2:
The patent introduces an intermediary help interface that serves as a mediator between the game and external help resources. This interface provides game-related information and support without requiring players to leave the game environment or break immersion, consolidating help functions within the game's ecosystem.
3Ease of operation
If game developers implement comprehensive player help features within a single game, then player frustration is reduced, but the complexity and work required increases significantly
Solution Approach 1:
The system implements a universal out-of-game interface that serves multiple games and platforms simultaneously. This single interface provides lore review, help, and activity information across the entire gaming ecosystem, eliminating the need for each individual game to implement separate help systems and significantly reducing overall implementation complexity.
Solution Approach 2:
The patent merges help functions, lore review capabilities, and activity tracking into a single integrated out-of-game interface that works across multiple games and platforms. This consolidation reduces the complexity burden on individual game developers while providing comprehensive player support through a unified system.
4Loss of information
If players track all discovered lore within the game, then they maintain awareness of game content, but it requires additional in-game actions that consume playtime
Solution Approach 1:
The system moves the lore tracking function from the in-game dimension to an out-of-game dimension. The automated tracking system operates in the background without requiring player actions within the game, and lore review occurs through a separate interface. This eliminates the time cost of manual tracking while maintaining complete awareness of discovered content.
Solution Approach 2:
The system implements self-service automated tracking that monitors and records lore discovery without requiring player intervention. The tracking occurs automatically as players play, eliminating the need for manual tracking actions and freeing up playtime while maintaining complete lore awareness.
Data Source
AI summary
Computer implemented systems and methods for cross-platform consumption of in-game objects are provided herein. An exemplary method includes receiving by a data platform from at least one first device game object data discovered by a user while playing a video game associated with the data platform; attributing by the data platform a cross-platform identifier to the game object data; storing by the data platform metadata associated with the game object data to a database associated with the data platform, and receiving by the data platform from a second device associated with the data platform a request for access to the game object data and the metadata. The request may include the cross-platform identifier. The exemplary method further includes authenticating by the data platform the request based on the cross-platform identifier; and based on the authentication selectively providing by the data platform access to game object data and the metadata.


