Cross-Platform Game Session Share Link
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Solution Overview
Problem
Current methods for cross-platform multiplayer game invitations are cumbersome, requiring upfront coordination and limiting spontaneity, as they often necessitate players to be on the same platform and registered as friends, restricting the ability to easily invite others to join a game session.
Innovation Solution
A method that generates a share link with embedded metadata allowing recipients to join a game session across different platforms, enabling easy sharing and joining of gameplay sessions without the need for pre-existing friendships or platform compatibility, using a web user interface to select the platform and initiate gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional cross-platform game invitation methods are used, then platform compatibility is maintained through strict friend registration requirements, but ease of operation deteriorates due to cumbersome invitation processes
Solution Approach 1:
The patent extracts the essential invitation functionality from complex platform-specific friend systems and encapsulates it in a universal share link mechanism. The share link contains embedded metadata (game identifier, session identifier, platform identifier) that enables cross-platform invitations without requiring traditional friend registration, thereby simplifying the invitation process while maintaining platform compatibility
Solution Approach 2:
The share link serves as a universal invitation mechanism that works across multiple platforms (game console, PC, online streaming provider). It embeds all necessary information (game ID, session ID, platform ID) to enable any player on any platform to join a session without platform-specific restrictions, making the invitation system multi-functional and platform-agnostic
2Adaptability or versatility
If strict platform matching and friend registration are required, then system reliability is maintained through controlled access, but adaptability deteriorates as players cannot easily join sessions on different platforms
Solution Approach 1:
The share link acts as an intermediary that bridges different platforms. It contains embedded metadata that the gaming system uses to verify and facilitate cross-platform session joining. The link includes platform identifier information that enables the system to reliably route players to the correct platform while maintaining access control, thus achieving both adaptability and reliability
Solution Approach 2:
The system changes the parameter of session access from requiring friend registration status to accepting share link validation. The share link contains a session identifier that the gaming system verifies to grant access, changing the access control mechanism from relationship-based to token-based, enabling cross-platform participation while maintaining session integrity
3Ease of operation
If in-game invitation systems are used, then platform integration is maintained, but ease of operation worsens due to limited reach and lack of spontaneity
Solution Approach 1:
The patent moves the invitation mechanism from the in-game dimension to the web browser dimension. By generating share links that can be accessed through a web interface, players can invite others outside the game context, enabling spontaneous invitations through any device with a browser. This dimensional shift expands reach beyond the game client while maintaining integration through the gaming system's link generation and validation capabilities
Data Source
AI summary
Methods and systems are provided for processing gameplay invitations are provided. The method includes receiving a request from a first player to share gameplay of a game during a session of gameplay with a recipient. The method includes generating, responsive to the request, a share link for sending to the recipient. The share link includes embedded metadata that identifies an application identifier for the game and a session identifier for the session of gameplay by the first player. The share link forwards the recipient to a web user interface (UI) that enables input of a selection of a platform system from which the recipient is to join the session. The input at the web UI redirects to a trigger link that starts a launch invocation of the platform system and passes the game identifier and the session identifier to the platform system to initiate gameplay of the recipient in the session of gameplay of the first player.


