Cross-Platform Gaming Session Continuity via Server Intermediary
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Solution Overview
Problem
Current gaming systems face challenges in enabling cross-platform persistent gaming sessions using mobile devices, as they lack access to traditional peripherals like ticket printers and bill acceptors, and are restricted by regulations and indoor smoking bans, leading to revenue losses and limited gaming machine operations.
Innovation Solution
A system and method that allow cross-platform persistent gaming sessions by associating a mobile device with a gaming machine, enabling the transmission and presentation of reformatted graphical data, user input, and funding mechanisms, using streaming technology to deliver games from a gaming machine to a mobile device and vice versa, while maintaining secure and regulated gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If mobile devices are used for gaming, then player accessibility and convenience are improved, but access to traditional peripherals like ticket printers and bill acceptors is lost
Solution Approach 1:
A server acts as an intermediary between the mobile device and the gaming machine. The server receives wager information from the mobile device, communicates with the gaming machine's peripheral systems (ticket printer, bill acceptor), and manages the gaming session. This allows the mobile device to access gaming functionality without requiring physical connection to traditional peripherals.
Solution Approach 2:
The server provides universal functionality by handling multiple tasks: receiving wagers from mobile devices, managing game state, communicating with the gaming machine's peripherals, and processing payouts. This multi-functional approach enables a single system to serve both mobile and traditional gaming needs.
2Productivity
If gaming machines are operated outdoors to accommodate smoking bans, then player retention is improved, but regulatory compliance and operational flexibility are worsened
Solution Approach 1:
The gaming system is segmented into three independent parts: the mobile device (player's personal device), the server (remote processing system), and the gaming machine (physical or virtual). This segmentation allows the gaming action to be decoupled from the physical location, enabling players to access games from anywhere without requiring the physical gaming machine to be in a specific location.
Solution Approach 2:
The physical gaming machine's mechanical peripherals (ticket printer, bill acceptor) are replaced by a digital communication system. The server electronically manages wagers, payouts, and game state, eliminating the need for physical peripheral interactions and allowing gaming to occur in locations where traditional machines cannot be placed.
3Stability of the object's composition
If gaming machines are moved indoors due to weather concerns, then operational stability is improved, but time and money expenditure increase
Solution Approach 1:
The gaming machine creates a digital copy of itself that can be accessed remotely through the server and mobile device. This virtual copy allows players to continue gaming without needing the physical machine to be available, eliminating the need to move machines indoors for weather protection and reducing associated time and financial costs.
4Adaptability or versatility
If traditional gaming machines are used, then access to ticket printers and bill acceptors is maintained, but player mobility and cross-platform play are limited
Solution Approach 1:
The server serves as an intermediary that connects mobile devices with the gaming machine's peripheral systems. It receives wager data from mobile devices, communicates with the gaming machine's ticket printer and bill acceptor, and manages the complete gaming session, enabling players to maintain peripheral access while being mobile.
Data Source
AI summary
Various embodiments directed to systems and methods that enable cross platform persistent gaming sessions using a mobile device in a mobile device-enhanced system are disclosed herein. In one embodiment, a method for reformatting original graphical content designed for presentation on a gaming machine for presentation on a mobile computing device for which the original graphical content was not originally designed may include transmitting display information associated with a display on the mobile computing device to the gaming machine. The method may include receiving, by the gaming machine, the display information transmitted by the mobile computing device. The method may include determining a resolution or aspect ratio associated with the original graphical content. The method may include reformatting the original graphical content based on the resolution or aspect ratio associated with the original graphical content and the display information received from the mobile computing device.


