Cross-Platform Gaming Session Transfer via Mobile Device

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Solution Overview

Problem

Existing gaming systems face challenges in enabling mobile devices to participate in real-money gaming due to the lack of access to traditional peripherals like ticket printers and bill acceptors, and the need to accommodate players who may need to continue gaming outside the gaming establishment, such as in smoking-friendly areas or due to inclement weather.

Innovation Solution

A system and method for cross-platform persistent gaming sessions using a mobile device, where a kiosk and a computing device communicate to enable a player to continue gaming on their mobile device, with the kiosk receiving user input and controlling the presentation, and the mobile device receiving reformatted graphical data to display the game, allowing seamless transfer of gaming sessions between devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If mobile devices are used for gaming without traditional peripherals, then player convenience and accessibility are improved, but device functionality is worsened due to lack of ticket printers and bill acceptors

Engineering Contradiction:
Improveplayer convenienceVSAvoiddevice functionality
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary between the mobile device and the gaming system. The server receives wager information from the mobile device, processes the wagering logic, and manages the gaming session. This allows the mobile device to function as a remote controller without needing physical peripherals like ticket printers or bill acceptors, resolving the contradiction by using a mediating system to bridge the functionality gap.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The mobile device is designed to perform multiple functions: displaying gaming content, receiving player inputs, transmitting wager information, and receiving feedback about game state and outcomes. By making the mobile device a multi-functional hub that replaces traditional gaming peripherals, the system enables players to access gaming services without physical infrastructure at the device level.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If gaming machines are operated outdoors to accommodate players, then player accessibility is improved, but reliability is worsened due to inclement weather and regulatory constraints

Engineering Contradiction:
Improveplayer accessibilityVSAvoidgaming operation stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent enables dynamic location flexibility for players. Instead of fixed gaming machines that must remain indoors or outdoors, the system allows players to access their gaming sessions from any location with network connectivity. The gaming session dynamically follows the player across different environments (indoor casinos, outdoor areas, remote locations), eliminating the need to physically relocate machines while maintaining reliable operation through centralized server management.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent replaces the mechanical system of physical gaming machines with a network-based virtual system. Instead of players needing to be physically present at a machine location, the gaming experience is transmitted through a network connection to the player's mobile device. This substitution eliminates weather-related operational constraints and allows gaming to proceed reliably from any location.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If graphical data is reformatted for different displays, then adaptability is improved for cross-platform compatibility, but manufacturing precision is worsened due to display specification variations

Engineering Contradiction:
Improvecross-platform compatibilityVSAvoiddisplay specification consistency
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent implements dynamic parameter changes in the graphical data format based on the target display's capabilities. The system detects the mobile device's display specifications (resolution, aspect ratio, color depth) and adjusts the graphical output parameters accordingly. This allows the same gaming content to be adapted to various display types while maintaining visual quality and compatibility, resolving the contradiction by making the output parameters flexible rather than fixed.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10424150B2System and method for cross platform persistent sessions using a mobile device
Publication Date: 2019.09.24 LNW GAMING INC
  • US10424150B2 patent drawing
  • US10424150B2 patent drawing
  • US10424150B2 patent drawing

AI summary

Various embodiments directed to systems and methods that enable cross platform persistent sessions using a mobile device in a mobile device-enhanced system are disclosed herein. In one embodiment, a method may include enabling a cross platform session in a system that includes a kiosk that presents a presentation, and a computing device distinct from the kiosk, both in communication with one another. The method may include associating the computing device with the kiosk. The computing device may have one or more displays. The method may include receiving, by the computing device, reformatted graphical data from the kiosk. The method may include presenting the presentation on the one or more displays of the computing device using the reformatted graphical data.