Cross-Platform Party Formation via Device Capability Matching

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Solution Overview

Problem

Existing online gaming systems lack the ability to effectively facilitate party formation decisions based on the technical capabilities of different client computing platforms used by users, which can lead to suboptimal gaming experiences due to mismatched device capabilities during multiplayer interactions.

Innovation Solution

An online gaming system that displays and utilizes device information to facilitate enhanced party formation by presenting request interfaces with device details, allowing users to form multi-user parties based on compatible device features and functions, and processes these requests to create and implement parties within a virtual space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If device information is displayed to facilitate party formation decisions, then users can form parties with compatible device capabilities, but the system complexity increases due to additional information processing and interface requirements

Engineering Contradiction:
Improveparty formation compatibilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary device information collection and compatibility assessment before party formation occurs. Device capabilities are gathered in advance during user registration or device detection, and compatibility rules are pre-established, allowing users to make informed party formation decisions without real-time complexity

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The server acts as an intermediary that manages device information storage, compatibility rule enforcement, and party formation coordination. This centralizes the complexity management, allowing client devices to remain relatively simple while the server handles the sophisticated matching logic

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If device information is collected and displayed for all users, then party formation decisions are enhanced, but information processing time and system resources increase

Engineering Contradiction:
Improveparty formation decision makingVSAvoidinformation processing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system extracts only the essential device capability information needed for compatibility assessment (such as device type, processing power category, memory capacity) rather than collecting complete device specifications. This selective extraction reduces information processing time while still enabling effective party formation decisions

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Device information is displayed selectively based on relevance to party formation requirements. The interface shows only the device attributes that matter for compatibility (e.g., device class, capability level) rather than all possible device specifications, reducing information overload and processing requirements

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10843086B2System and method for cross-platform party formation
Publication Date: 2020.11.24 ELECTRONIC ARTS INC
  • US10843086B2 patent drawing
  • US10843086B2 patent drawing
  • US10843086B2 patent drawing

AI summary

A virtual space is provided to users via client computing devices. Device information related to a client computing platform used by a user to interact with the virtual space may be obtained. Different users using different client computing platforms may be provided with different in-game capabilities such as user roles, content items, levels, and/or other content or actions available for the user in the virtual space based on the client computing platform used by the users to access the virtual space. The device information may be used to facilitate enhanced party formation between users of the virtual space.