Cross-Platform Extended Reality Interaction via Tagged Data Blocks

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Solution Overview

Problem

Existing XR technologies struggle to enable seamless interaction between devices operating on different XR platforms due to differing configurations and data formats, preventing effective cross-platform communication and interaction.

Innovation Solution

A data block mechanism is introduced, comprising tag information, object information, and motion information, allowing devices to communicate and present virtual object motions across different XR environments, using a common language to facilitate interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If devices use different XR technology configurations and data formats, then each device can maintain its own native functionality, but cross-platform interaction fails because devices cannot process or understand data from other XR technologies

Engineering Contradiction:
Improvecross-platform XR interaction capabilityVSAvoiddata compatibility between different XR devices
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent introduces a data block as an intermediary format that bridges different XR technologies. The data block contains standardized fields (timestamp, object ID, action type, parameters) that can represent actions from any XR device in a universal format, allowing devices using different XR technologies to exchange and process action data without direct compatibility between their native formats

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent transforms action data from various XR device formats into a standardized parameter structure within the data block. By changing the representation parameters of action data into a common format with standardized fields, the system enables different XR devices to interpret and process the same action information regardless of their native technology

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If a universal data format is implemented for cross-platform interaction, then devices can communicate across different XR technologies, but the complexity of data format conversion and processing increases

Engineering Contradiction:
Improvecross-platform XR interaction capabilityVSAvoiddata processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments action data into distinct, standardized fields within the data block structure (timestamp, object ID, action type, parameters). This segmentation allows each component to be processed independently and simplifies the conversion logic, as devices only need to map their native action data to these specific standardized fields rather than handling complex format transformations

Inventive Principle:
Principle #1Segmentation

3Productivity

If real-time interaction is enabled across different XR environments, then users can interact seamlessly, but data transmission speed and synchronization become critical challenges

Engineering Contradiction:
Improvereal-time interaction speedVSAvoiddata transmission delay
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent includes a timestamp field in the data block that records when the action occurred. This preliminary timing information allows receiving devices to synchronize actions in real-time by processing data blocks in chronological order, enabling seamless real-time interaction across different XR environments without requiring complex synchronization protocols

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12437483B2Device and method for extended reality interaction and computer-readable medium thereof
Publication Date: 2025.10.07 LIN MICHAEL CHUN-TA
  • US12437483B2 patent drawing
  • US12437483B2 patent drawing
  • US12437483B2 patent drawing

AI summary

A system for extended reality interaction includes a sender device and a recipient device. The sender device generates a data block based on action data corresponding to a virtual object and transmits the data block to a recipient device. The data block includes tag information for indicating the device generated the action data, object information corresponding to the virtual object, and motion information for describing motions of the virtual object in a first XR environment. The recipient device then presents the motions of the virtual object in a second XR environment according to the tag information, the object information, and the motion information.