Cross-Play Cloud Environment Synchronizing Asynchronous Multi-Platform Data
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Solution Overview
Problem
Current gaming platforms are isolated ecosystems, requiring game developers to create separate versions for each platform, limiting cross-play compatibility and forcing users to play only with others on the same platform, leading to market segmentation and user confinement.
Innovation Solution
Implementing a cross-play cloud computing environment that simulates and synchronizes entertainment programs across multiple platforms, using asynchronous data processing and ETL/ELT methods to enable multi-user compatibility and seamless gameplay across disparate devices and platforms.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If separate versions of games are created for each platform, then platform-specific optimization and reliability are improved, but device complexity and manufacturing cost increase
Solution Approach 1:
The patent implements a universal game execution environment that can run multiple game versions simultaneously on a single platform. The system uses virtualization to create isolated execution contexts where different game versions (e.g., Xbox, PlayStation, PC versions) can coexist and be executed on the same hardware, eliminating the need for separate physical platforms while maintaining platform-specific optimizations through software emulation layers.
Solution Approach 2:
The patent merges multiple discrete game versions into a unified execution environment. By combining the execution capabilities of different platforms into a single system with multiple virtual machines or containers, the patent reduces device complexity while maintaining the ability to run platform-specific games. The system consolidates multiple game instances into one physical platform, allowing cross-play functionality.
2Reliability
If users are confined to their own platform ecosystem, then platform reliability and user experience consistency are improved, but adaptability and user freedom deteriorate
Solution Approach 1:
The patent introduces a cloud-based intermediary service that mediates between different platform ecosystems. This intermediary handles game state synchronization, data translation, and coordination between players on different platforms. The cloud service acts as a neutral mediator that enables cross-platform play while maintaining each platform's native user experience and reliability characteristics through platform-specific client applications.
3Adaptability or versatility
If asynchronous data processing is used across multiple platforms, then adaptability and system flexibility are improved, but data synchronization precision and measurement accuracy deteriorate
Solution Approach 1:
The patent implements a feedback-based synchronization system that continuously monitors and adjusts data timing across asynchronous platforms. The system uses timestamp validation, sequence number tracking, and real-time feedback loops to detect and correct synchronization drift. When data arrives out of sequence or with timing discrepancies, the system automatically adjusts rendering timing or requests retransmission to maintain precise game state synchronization despite asynchronous data arrival.
Data Source
AI summary
Embodiments of the present disclosure may include a method for providing cross-platform multi-user compatibility in a cross-play cloud computing environment, the method including simulating at least one instance of an entertainment program. Embodiments may also include providing access to the at least one instance of the entertainment program asynchronously from two or more client devices via one of a plurality of independent entertainment platforms. In some embodiments, the two or more client devices may be able to engage in multi-user functionality within the at least one instance of the entertainment program via the one of a plurality of independent entertainment platforms. Embodiments may also include synchronizing the multi-user functionality within the at least one instance of the entertainment program.


