Cross-Reality Safety Service for Immersive User Protection

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Solution Overview

Problem

Cross-reality technologies can lead to users becoming disconnected from their physical environment, increasing the risk of unawareness of potential dangers and emotional discomfort due to immersive experiences that may mask real-world threats, either intentionally or unintentionally, posing physical and emotional risks.

Innovation Solution

A cross-reality safety service that utilizes sensors and safety mechanisms like safe words/phrases/gestures to detect and mitigate risks by analyzing sensor data and cross-reality environment data to alert users or terminate sessions when safety issues are detected, ensuring user safety during cross-reality sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If cross-reality technologies provide immersive experiences, then user engagement and entertainment are improved, but user awareness of real-world conditions deteriorates

Engineering Contradiction:
Improveuser engagementVSAvoiduser awareness of real-world conditions
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system continuously monitors sensor data from the physical environment and provides feedback to the user through the cross-reality interface. This feedback mechanism maintains user awareness of real-world conditions while preserving immersive experiences, as the system adjusts virtual elements based on detected physical hazards or conditions.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The cross-reality interface acts as an intermediary between the user and the physical environment. It layers virtual information over real-world sensor data, allowing users to engage with immersive content while maintaining contextual awareness of their physical surroundings through the mediated display.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If cross-reality environments mask physical threats to enhance immersion, then user experience is improved, but physical safety deteriorates

Engineering Contradiction:
Improveuser experienceVSAvoidphysical safety
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The system converts the potentially harmful effect of immersive content masking physical threats into a beneficial safety feature. By detecting hazards through sensor data and overlaying warning indicators or adjustments in the cross-reality display, the system transforms what would be a safety risk into an enhanced user experience that prioritizes both immersion and safety.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

Solution Approach 2:

The system performs preliminary detection of physical hazards through sensor data analysis before they can cause harm. By anticipating and preparing warnings or environmental adjustments in advance, the system prevents physical safety issues while maintaining the immersive experience, effectively countering the harmful effect before it occurs.

Inventive Principle:
Principle #9Preliminary anti-action

3Productivity

If cross-reality sessions increase reliance on virtual elements, then entertainment value is improved, but attention to real world decreases

Engineering Contradiction:
Improveentertainment valueVSAvoidattention to real world
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system segments the user experience into distinct layers: immersive virtual content and real-world contextual information. By separating these layers and allowing selective engagement with each, the system maintains entertainment value while preserving the ability to access real-world information when needed, preventing complete loss of attention to the physical environment.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11410518B2Cross-reality safety service
Publication Date: 2022.08.09 AT&T INTELLECTUAL PROPERTY I L P
  • US11410518B2 patent drawing
  • US11410518B2 patent drawing
  • US11410518B2 patent drawing

AI summary

Concepts and technologies are disclosed herein for a cross-reality safety service. A device can detect a cross-reality session associated with a user device. The cross-reality session can include a rendered environment and the user device can be located in a physical environment. Data associated with the cross-reality session can be obtained. It can be determined if a safety issue exists for the cross-reality session. If the safety issue is determined to exist for the cross-reality session, a communication can be directed to the user device, where the communication can include an update to the rendered environment, a command to end the cross-reality session, or an alert.