Cross-Room Live Broadcast Interaction via Server Mediation

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Solution Overview

Problem

In the live webcast industry, interaction between host users and viewers is inefficient as users can only interact when they are watching the live broadcast, requiring them to exit their current live broadcast room, which limits real-time engagement.

Innovation Solution

An information processing method and device that allows users with live broadcast functions to interact with each other across different live broadcast rooms without exiting their current room, enabling the sending and receiving of information such as virtual gifts, text, and images through a client-server system, improving interaction efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users interact with each other by exiting their current live broadcast room, then interaction between users can be achieved, but interaction efficiency is low and user engagement is reduced

Engineering Contradiction:
Improveinteraction convenienceVSAvoidinteraction time cost
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent introduces a server as an intermediary to mediate communication between users in different live broadcast rooms. The server receives information from the first user account, processes it, and forwards it to the second user account without requiring either user to leave their current room. This mediator approach enables direct interaction while maintaining the users' presence in their respective broadcast rooms, thus improving interaction convenience and reducing time loss.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a new communication dimension by establishing a cross-room information transmission channel through the server. Instead of requiring physical movement between rooms (spatial dimension), the system enables interaction through a virtual communication layer (information dimension). This dimensional transformation allows users to interact across different broadcast rooms while remaining in their original locations, resolving the contradiction between interaction convenience and time efficiency.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If users stay in their current live broadcast room to maintain engagement, then user engagement is maintained, but interaction with users in other rooms is prevented

Engineering Contradiction:
Improveuser engagementVSAvoidcross-room interaction capability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent makes the live broadcast system multi-functional by enabling it to simultaneously support both intra-room engagement and inter-room interaction. The system allows users to maintain their current broadcast room presence for engagement purposes while also providing the capability to interact with users in other rooms through the server-mediated communication channel. This universality resolves the contradiction by making the system adaptable to multiple interaction scenarios without compromising either engagement or cross-room capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The server acts as a mediator that enables cross-room interaction capability without disrupting the user's engagement in their current broadcast room. By handling the information transmission between rooms, the mediator allows users to maintain their engagement context while gaining access to inter-room communication, thus simultaneously achieving both productivity and adaptability.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If a direct communication channel between users in different live broadcast rooms is established, then interaction efficiency is improved, but system complexity increases

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidsystem architecture complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent employs a server as an intermediary to manage cross-room communication, which improves interaction efficiency by providing a dedicated communication channel while avoiding the complexity of direct peer-to-peer connections between all possible user pairs. The server centralizes the communication management, simplifying the system architecture compared to a fully distributed direct-connection model, while still achieving efficient interaction through the mediated channel.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent merges the communication functionality into the existing live broadcast system architecture, combining cross-room interaction capabilities with the standard broadcast infrastructure. By integrating the communication channel within the existing system framework and using the server that already manages broadcast data, the solution achieves improved interaction efficiency without proportionally increasing system complexity, as the communication function is combined with existing system components.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11496787B2Information processing method and device, electronic device, and storage medium
Publication Date: 2022.11.08 BEIJING DAJIA INTERNET INFORMATION TECH CO LTD
  • US11496787B2 patent drawing
  • US11496787B2 patent drawing
  • US11496787B2 patent drawing

AI summary

A method for processing information, applied to a first client, is disclosed. The method includes displaying a live broadcast page of a first user account for a live broadcast. The first user account is logged into the first client and includes a live broadcast function. The method includes obtaining a first information in the live broadcast page. The first information is sent from the first user account to a second user account, the second user account comprises the live broadcast function and is in a different live broadcast room than the first user account. The method includes sending the first information.