Automotive Cross-Screen App Launching to Reduce Driver Distraction

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Solution Overview

Problem

Existing automotive systems face challenges in minimizing driving distractions while providing an enhanced user experience for drivers and passengers through advanced infotainment and display technologies.

Innovation Solution

A method and system for an automotive dual screen interaction model, where a first screen displays a graphical user interface with multiple graphical representations of applications, and upon user input, the corresponding application is launched on a second screen, allowing for synchronized or independent display of application content across screens.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple display screens are used to provide enhanced user experience and access to technological features, then the user experience and functionality are improved, but driving distractions and cognitive overload increase

Engineering Contradiction:
Improveuser experienceVSAvoiddriving distractions
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system divides the user interface across multiple display screens, with each screen showing specific graphical representations of applications. The driver's screen displays driving-related applications, while passenger screens display entertainment and other non-driving applications, segmenting information to reduce driver distraction while maintaining overall system versatility

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an interaction model as an intermediary layer between the user and applications. This interaction model manages how applications are launched and displayed across different screens based on user role (driver or passenger), providing a mediation mechanism that prevents direct access to all applications from the driver's interface, thereby reducing distractions

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If applications are launched on the same screen where they are selected, then the interaction flow is simplified, but the user must constantly switch between screens reducing efficiency

Engineering Contradiction:
Improveinteraction flowVSAvoidscreen switching time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system adds a spatial dimension to application launching by allowing an application selected on one screen to be launched on a different screen. This cross-screen launching capability eliminates the need for users to switch screens to access applications, as the application can appear directly on the desired screen, saving time while maintaining ease of operation

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If multiple graphical representations of applications are displayed simultaneously, then application accessibility is improved, but cognitive overload increases

Engineering Contradiction:
Improveapplication accessibilityVSAvoidcognitive load
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different regions of the driver's screen display different types of graphical representations with different levels of detail. Critical driving applications are displayed with prominent, simple icons in easily accessible regions, while less critical applications are displayed with more detailed representations in other regions, optimizing information presentation for each local area to reduce overall cognitive load

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250147779A1User interface with interaction model for interacting between displays
Publication Date: 2025.05.08 ATIEVA INC(US)
  • US20250147779A1 patent drawing
  • US20250147779A1 patent drawing
  • US20250147779A1 patent drawing

AI summary

This disclosure provides systems, devices, apparatus, and methods, including computer programs encoded on storage media, for performing interaction between displays of an automobile. In some implementations, the method may include displaying, on a first screen, a first graphical user interface (GUI) including multiple regions, a first region including multiple graphical representations, each graphical representation representing a respective application through which a user can interact with the respective application. In addition, the method may include detecting a user input on a selected graphical representation of the multiple graphical representations on the first GUI. The method may include in response to the detecting the user input, launching, on a second screen different from the first screen, the application corresponding to the selected graphical representation, the application being displayed on a second GUI of the second screen while displaying the graphical representation of the application on the first screen.