Cross-Team Virtual Character Adjustment Interface
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Solution Overview
Problem
Current MMORPG games face difficulties in adjusting member compositions across multiple teams during team battles, as they typically only support adjustments within a single team, leading to a complex and inconvenient process.
Innovation Solution
A method and apparatus for processing a group in a game that provides a graphical user interface allowing for the direct editing and adjustment of virtual characters across multiple teams within the same interface, enabling seamless cross-team member mobilization without the need for additional pop-up windows.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the game system only supports adjusting members within a single team, then the operation process remains simple and controlled, but the ease of operation for editing virtual characters across multiple groups deteriorates
Solution Approach 1:
The patent merges the member adjustment operations of multiple teams into a single unified interface. The graphical user interface displays multiple groups (teams) simultaneously, allowing players to select and adjust members across different teams within one interface rather than switching between separate interfaces for each team. This combining of operations directly improves ease of operation while maintaining manageable complexity through integrated design.
2Loss of time
If the game system requires separate interfaces for editing each team, then the interface design remains simple, but the time required for adjusting members across multiple teams increases
Solution Approach 1:
The patent creates a universal interface that serves multiple functions: displaying multiple groups, selecting specific groups for editing, and adjusting members across different teams. This multi-functional interface eliminates the need for separate editing interfaces for each team, significantly reducing the time required to adjust members across multiple teams while managing interface complexity through unified design principles.
3Productivity
If the game system uses traditional single-team editing interfaces, then the interface design remains straightforward, but the productivity of group member adjustment deteriorates
Solution Approach 1:
The patent combines multiple team editing operations into a single integrated interface, enabling players to adjust members across different teams simultaneously. This merging of operations increases productivity by eliminating sequential steps required when using separate interfaces for each team, while managing interface complexity through cohesive design that presents multiple groups in one view.
Data Source
AI summary
A method and apparatus for processing a group in a game, and an electronic terminal are provided. The method includes: displaying at least one group in a graphical user interface; displaying, in response to a first selection operation for a first group, an editing interface that includes at least one first virtual character belonging to the first group; moving, in response to a first sub-selection operation, a first target virtual character selected by the first sub-selection operation from the at least one first virtual character into a target group; displaying, in response to a second selection operation for a second group, an adjustment interface that includes at least one second virtual character belonging to the second group; and moving, in response to a second sub-selection operation, a second target virtual character selected by the second sub-selection operation from the at least one second virtual character into the first group.


